Talk:Clockwork ant (companion)

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Revision as of 20:36, 10 September 2009 by Jesus (talk | contribs) (Adding chip drop data)

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Looks like it might be close to 100% to +chips. Without any sidekick, my alt was getting around 260-280 chips from Alchemists. With the ant, that increased to 570-600. Also was wearing judo kid gloves, so not sure how that would affect the percentage.--Harry Dresden 02:58, 25 February 2009 (UTC)

My guess would be 60%. This is based on the fact that the Kangaroo is 30% item drop, and Ryme seems to follow the convention of chip drops is double the item drop used in KoL. This also fits with your experience since Judo gloves makes the 60% become 90%. --Muhandes 07:10, 26 February 2009 (UTC)
I've been hanging out at the Docks with my main, and the numbers I'm getting point to 50%. I still have tomorrow and maybe the next day there before I hit level 20, so I might have the full ant-modified ranges then, and we can cross this thing off the list. --Jesus 04:13, 10 September 2009 (UTC)

Chip Data

Enemy Normal Ant actual +50% expected
old man from the sea 62-103 93-152 93-154
pier security guard 60-100 90-149 90-150
small-time smuggler 56-93 85-138 84-139
big & tall shoreman 53-88 79*-132 79-132
stevedora 51-85 80-125 77-128
  • The Big & Tall dropping 79 is important because it shows that chip drops are rounded as a final step and not earlier; based on an XP of 70 and assuming his chip range is ±25% XP, the Big's lowest drop is actually 52.5, which with +50% would give 78.75, rounded to 79. If the 50% were added to 53, you'd get a drop of 79.5, which would round to 80.

At any rate, this data is makes the ant's bonus clear. --Jesus 04:36, 11 September 2009 (UTC)