Aura: Repulsive Magnetism
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Aura: Repulsive Magnetism
You've got your mind set on "repel," pushing away other minds that might otherwise come into contact with you, via physical presence.
Increased chance of noncombat adventures
* Combat and noncombat chances can only be increased up to a maximum of 20% in either direction.
Cost: 15 PP
Obtained From
Notes
- Chance of noncombat adventures is increased by 3% + S*0.3%, where S is the number of skill points invested in Aura: Mental Magnetism.
- Prior to the introduction of skill points, chance of noncombat adventures was increased by 5%.