User:Strlikecrazy
Contents
General Info
In-Game Username: Strlikecrazy
Character ID: 2186
Favorite Class: Elemental
Current Level: Retconning!
Multi's: Strlikecrazy Jr, Strlikecrazy Jr Jr, Billy Idol, Oxinthebox, Biffy Clyro. They are used for spading purposes!
Elemental Mick slaying guide and how to choose a permanent Elemental skill
The Mick is easy to kill as an Elemental once you know how. One word: Tornado.
Max this level 9 skill out (so either save 10 skill points, or save 6 and use the bonuses from the trout master, or use crime buster IOUs to buy skill points) for some destruction. Importantly, Tornado shreds his to hit chance, so after 3 or 4 uses – he’s generally pretty useless. That doesn’t been he can’t hit, so if you’ve you got the PP, I recommend killing him solely using Tornado – it does enough damage to finish him in a few shots.
Rewards? - SKILLS! In destroying the Mick, speaking to Rand and then to Susan – you have the device set-up in your hideout. Whilst you could choose to carry on – there’s farming and higher level content amongst other things out there- If you feel like, you can start all over again. But this time, you’ll have learned a new skill, which your character will permanently remember!
So choose the class, various restrictions etc... That you want. After checking through the limitations, right at the bottom of the page is a scroll down box. From this little beauty, you can choose the skill you want to ‘perm’! What do I permanently learn though? Whatever makes you happy. People annoy me sometimes – they’ll say skill x or skill y isn’t very good, but if you like it, who cares? If it makes you happy, and makes the game more enjoyable, then choose it. However, here are some skills you could consider and reasons why you could choose them:
- The Fire Within – When maxed, this will passively boost spell damage by 10%, and max PP by 20%. With no points invested, it still gives a nice +10% Max PP boost. Downsides: The spell damage and PP doesn’t help low levels too much, because the amount of damage Throw Sparks does is so low - but obviously it’s better than nothing. It requires you adventuring to level 14 to earn it, which isn’t really a problem, but is annoying if you’re like me – lazy! Other than the PP, there isn’t much benefit for Naturalist and Gadget class – unless you’ve got Firestorm permed, and are blasting foes with firestorm as a naturalist (which would be quite cool!)
- Sundowner Breeze – What does it do? It’s a buff that gives +50 foe toughness. In more basic lingo, that’s 25 XP. Per turn. What’s not to like about that! Well, +50 foe toughness isn’t easy! It in essence gives your opponent Performance Enhancing drugs, Speed, RAGE and fearlessness – they hit seriously hard! Even the little old lady in the neighbourhood gets mean. See the problem? That’s tough for a low level to handle. Very tough. Oh, and a 30PP cost to use the buff is tough on resources. I like this skill though, especially in the middle levels.
- Firestorm – As a high level offense spell, this is as good as it gets. Massive damage. It’s easy to obtain, only requires level 12 to obtain it and 14PP to cast. That’s cool. Downsides? Can’t see too many. Other than if you don’t want to use spells in other class runs, then it would be pointless. But it’s a useful weapon in your arsenal!
- Lifeblood Manipulation – When maxed, it gives a full heal for 15 PP. That’s nice. Problems? Not great for low levels. However, this is useful for any class.
- Tornado – This is the Elemental’s Mick slaying skill. This maxed is a useful tool against any boss as any class. A 10 PP cost isn’t too bad either!
- Stone Armour – A nice buff, a good bit of resistance and defence. I like it a lot. However, if defence is what you’re after, Battle Armour (a gadgeteer skill) provides much more defence. So this makes a nice supplemental defence booster. And the resistances are good too.
- Fire shield – This makes being hit slightly more acceptable. This can hit 25, and is very useful against bosses. If you did tornado the Mick, chances are he got 3 or 4 hits on you. With this running, that could be extra 75-100 damage. It all adds up folks!
- Lightning Bolt – A nice spell, not too cost effective, but still powerful enough to cause some harm. Another tidy elemental spell for the arsenal!
- Proper Hydration – Passive skill, regenerates PP. If you haven’t got fancy regenerating items, and you like spamming spells and buffs, this is your friend. When maxed, this regenerates 5 PP per turn.
- As a first skill, I’d go for Proper Hydration. It helps with every class!
About Me
I'm English - I work and am a part time student.
Merit Badges I Dont have (that can be obtained and are known about!)
T.H. Accomplishments
- 2nd to find a boomstick!
- Reached Lvl 161 before retcon was introduced
- Was one of the founders of the League of Zeroes
- Third most kills in S7G
- Third player to complete a retcon
- First player to get the Grandmaster of Retcon badge