Boots Summary Table

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Revision as of 22:23, 26 January 2008 by Hodag (talk | contribs)
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Item Power Level Required Autosell Value Notes
Army boots 2 1 10  
Biker boots 3 2 20  
Cleats 1 1 10 +2 Reflexes
Cross trainers 1 1 20  
Fins 2 1 NA -20% to Initiative
High-jump boots 7 6 80 Grants wearer the ability for super jumps.
Hike boots 5 3 25  
Skeptic sandals 3 2 NA + 20% Intellect
Sneakers 1 1 5  
Sneakiers 9 8 120 Increased chance of non-combat adventures
Sturdy boots 8 7 100 +5 Reflexes
Roderick's Boots 10 NA NA +5 Reflexes
+10% chips
Grants wearer the ability for super jumps
Provides +10% Reflexes if worn in conjunction with Roderick's Gloves.


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