Percival
Percival |
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You are fighting a Percival.
On your first pass or if you haven't dealt any damage yet:
As you pass through a small crowd near a rope barrier, they hush for a moment, then begin chanting "Percival! Percival!"
An armored knight rides out from the crowd, apparently every bit as warped as his fans. If only you knew who he is...
On future passes:
Percival comes around for another pass, charging you with his lance held high.
- or
Percival comes around for another pass, charging you with grim determination.
- or
Percival comes around for another pass, charging you on his steed. The gathered crowd (I mentioned the crowd, right?) mutters about how it looks like he's getting worn out.
- or
Percival comes around for another pass, clutching his steed desperately as he charges you.
- or
Percival comes around for another pass, charging you while barely holding on to his own steed.
Your opponent attacks ...
Hit messages:
- He challenges you to a spelling bee in his native Welsh. The excessive y's and l's break your mind a little. (psychic) damage
- He blasts some post-hardcore music, which really rattles your nerves. (sonic) damage
- If he was good enough to find the grail, he was good enough to kick your butt.
He hits you for X damage.
Critical hit message:
Your opponent has a critical hit! He hits you for X damage.
Miss messages:
- He challenges you to a spelling bee in his native Welsh, but you really don't have time for that nonsense.
- He blasts some post-hardcore music, but you counter with some John ac Alun.
- He might have been good enough to find the grail, but he was never the same after he watched Bors and the bunny.
Fumble messages:
Your foe fumbles! He takes X damage.
Victory! You beat up your foe and win the combat!
You gain 80 experience.
You got an item: Percival's gauntlets (Guaranteed Drop)
If you fail to unhorse him:
Apparently tired of running back and forth, the knight's mount carries him off into the distance. Well, we'll call that one a victory, at least until he can get turned around for another run at the lists.
If you succeed in unhorsing him:
The knight slips from his horse and falls to the ground. The crowd rushes in, chanting your name as he's carried off to the first aid tent... they have a first aid tent?
Amid the festivities, you notice a pair of gloves in the mud. Huh. He seems to have gotten it backwards. It's supposed to be throw down your gauntlet then have a joust.
On the bright side, they fit perfectly.
Known resistances/weaknesses
Verified to have no resistances or weaknesses.
Locations
Notes
- Fighting to a draw still earns you 80 experience.
- The initial messages are an indicator of the foe's health, which is carried from one fight to the next.
References
- Third miss message refers the Monty Python and the Holy Grail scene where the protagonists attack this bunny.