Talk:Universal mirror

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Cast Reflection 3PP: "You draw the ENEMY into your mirror. The reflection seems strangely

unsinister... probably the good twin in the universal mirror. You can probably

count on them helping you later."


Release Reflected ENEMY 3PP:

You release the good twin from your mirror. It and the ENEMY clash,

disappearing in a burst of gamma rays that recharge you for X PP. (Does not

take a turn.)

OR

The ENEMY reflection leaps from the mirror, striking the

(new enemy) with a confusing crossover event. (-X Defense, -X Dodge)

The reflection fades, but still clings to your shield as you continue the

fight.

OR

The ENEMY reflection leaps from the mirror, striking the (new enemy) with an

invisible, but shockingly audible, bolt of thunder for X sonic damage.

The reflection fades, but still clings to your shield as you continue the

fight.

OR

The ENEMY reflection leaps from the mirror, striking the (new enemy) with a lecture about choices, consequences, and tangled continuities worth X psychic damage.

The reflection fades, but still clings to your shield as you continue the

fight.


OR

The ENEMY reflection leaps from the mirror, striking the (new enemy) with a silent bolt of lightning for X electricty damage.

The reflection fades, but still clings to your shield as you continue the

fight.

OR

The ENEMY reflection reaches from the mirror, striking the (new enemy) with an

icy reminder that fire bad for X ice damage.

The reflection fades, but still clings to your shield as you continue the

fight.

OR

The ENEMY reflection stares from the mirror, striking the (new enemy) with a X acid damage splash of acid... which apparently the good guys use in that universe.

The reflection fades, but still clings to your shield as you continue the

fight.

OR

The BOSS seems too wily to be drawn into the mirror. Or perhaps just too

sinister. --Isladar (talk) 04:21, 6 June 2015 (PDT)