Talk:Quadrant Delta-Delta-Delta Force

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Revision as of 12:49, 30 April 2008 by Hodag (talk | contribs)
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Some raw data to maybe give someone better with numbers a chance at figuring out how the XP ties into stats.

Level 87 Gadgeteer
Str: 983 (808)
Int: 1180 (937)
Ref: 2073 (1520)

All +XP effects have been factored out for the numbers below.

Jellyfish Bot: 1469, 1469, 1723, 1836, 1751, 1667

Delta Queen: 1949, 1695, 1780, 1638, 1638

Squid Bot: 1723, 1780, 1921, 1723

Rho Master: 1695, 1780, 1582, 1751, 1836, 1695, 1723

Aquatic Landshark Bot: 1610, 1921, 1864, 1582, 1893

Bass Bot: 1780, 1667, 1949, 1780, 1582, 1780

Upsilon-Iota Bot: 1723, 1497, 1780, 1751

Prowler: 1723, 1638, 1780

Cristiona 20:48, 29 April 2008 (MST)

From yamum: i took a look at your post on Quadrant Delta-Delta-Delta Force. i believe it is poosible that the XP range could be avg stats to highest/main stat based on your results. i believe the range also to be sort of a personal XP cap.

This seems to jive with my gains, more or less. All of the numbers fit that range, but I think there might be some kind of variable, as I haven't broken 2000 yet. Cristiona

For what it is worth, I did about 50 turns in Delta-Delta-Delta and gained an average of about 550 XP. My stats are:

Lvl 66
Str 458 (416)
Int 682 (505)
Rfl 404 (384)


I will collect 40 observations in this same format when I get some time over the weekend and then we can try to build a regression model to tease out the logic. I would be helpful to have observations from more people though so if others could post 40 observations like Cristiona did that would be very helpful. Hodag