MechaPinata High Command
MechaPinata High Command |
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You are fighting the MechaPinata High Command.
Deep inside the MechaPinata horde's camp, you find the inner circle of their command. Well, not so much "find" as "stumble into the middle of". Uh oh.
Your opponent attacks ...
Hit messages:
- They high command you to punch yourself in the face. damage+ (psychic) damage
- They charge you with lightning arcing from their horns. Wait, what? damage+ (electric) damage
- They call in an air strike. It turns out there isn't a MechaPinata air force, so they just throw bombs at you instead. damage+ (fire) damage
They hit you for X damage.
Critical hit message:
Your opponent has a critical hit! They hit you for X damage.
Miss messages:
Fumble messages:
Your foe fumbles! They takes X damage.
You found an item for your League Vault: general's baton (See Notes)
You found an item for your League Vault: rallying flag (See Notes)
You found an item for your League Vault: MechaMache (See Notes)
You found an item for your League Vault: sugar water cooler (See Notes)
You found an item for your League Vault: MechaGelt (See Notes)
You found an item for your League Vault: jumbo jawbreaker (See Notes)
Known resistances/weaknesses
50% weak to fire damage.
50% resistant to electric damage.
Locations
Notes
- A total of 100 MechaPinatas need to be defeated to successfully thwart the invasion. The number of MechaPinatas each foe counts as can be seen here.
- Fighting this foe while having a baseball bat equipped is enough to add it to the number of MechaPinatas batted, in the records. So far unknown effect.
- Having MechaPinata gear equipped and/or a Mechapinata!! sidekick allows you to skip some foes. A list of the MechaPinata gear can be found here and the foes you can skip in here.
- At the start of each fight, there's the following message:
- You dive into the <status> horde.
- if you have at least one MechaPinata gear equipped but aren't using the Mechapinata!! as your sidekick, the message is replaced by:
- You sneak behind enemy lines into the <status> horde. It takes a while for them to see through your cunning disguise.
- if you have a Mechapinata!! sidekick, the message is replaced by:
- You hide within your mechapinata, sneaking behind enemy lines into the <status> horde.
- Where <status> depends on how many MechaPinatas have been defeated so far and can be one of the following:
- None defeated: undisturbed
- 1 to 9 defeated: massive
- 10 to 19 defeated: unbroken
- 20 to 29 defeated: fierce
- 30 to 39 defeated: cautious
- 40 to 49 defeated: <blank>
- 50 to 59 defeated: stampeding
- 60 to 69 defeated: mired
- 70 to 79 defeated: struggling
- 80 to 89 defeated: thinning
- 90 to 99 defeated: remarkably sparse
- Stunning is less effective and lasts half as long, with the message:
- Your opponent is too stunned to act, but is shaking it off faster than you expected.
- MechaGelts, sugar water coolers and jumbo jawbreakers appear to be random, having more players join the fray increase the chances as you end up having an higher total of fights.
- The general's baton, rallying flag and MechaMache only drop when you defeat the last MechaPinata. Number of MechaMaches varies from 2-4 and the other two drops appear to be random, both can be received at the same time though.