Mob Rule
You're not sure if the Hero Dash has payed a bunch of actors to stage a riot around one of their dummies or if a bunch of citizens of Twilight have mistaken the dummy for a dangerous robot. In either case, you should probably rescue it without hurting the rioters too much.
- If you've selected Talk them down but not Change their minds:
The crowd has M ratchets less anger.
- If you've selected Change their minds but not Talk them down:
The crowd had N less people.
- If you've selected both Talk them down and Change their minds:
The crowd has N less people and M ratchets less anger.
Options:
- Talk them down
- Change their minds
- Rescue the dummies
- Leave the mob
Dash |
Results
If you chose Talk them down:
War's Over Man
The crowd seems pretty fierce, put hopefully you can convince them to put a hold on the fighting when you put your foot down.
- If you have +20% non-combat rate:
You talk to the crowd, convincing them to turn it down several notches. Mister Chill Out, Man would be proud. Well, except the part where you're not using the lull in anger to steal all their stuff.
That's why Mister Chill Out, Man isn't the best role model, I suppose.
- Crowd has 3 ratchets less anger
- If you have at least +5% but less than +20% non-combat rate:
You talk to the crowd, convincing them to turn it down a few notches. You aren't quite channeling Mr. Chill Out, Man, but he's kind of a jerk. And his name is really hard to punctuate correctly.
- Crowd has 2 ratchets less anger
- Otherwise:
You talk to the crowd, convincing them to turn it down a notch. Unfortunately, they've got more notches than a cube mine.
- Crowd has 1 ratchets less anger
- And then, if you are wearing Mister Chill Out's snow boots:
Luckily, you have the literal essence of chilling out with you... on your feet.
- Crowd has an additional 1 ratchets less anger
If you chose Change their minds:
Bounce the Crowd
Well, some people would say that changing people's minds for them is the sole domain of dapper British gentlemen who are either bald or horrible villains. But today, all they've got is a hero from Twilight.
You might be bald, though. I mean, nobody's judging. It's a good look.
- If you know Mind Poke with 10 SP invested:
You mind poke quite a few of the participants into leaving. You're such a good poker that they can't read your face. Your your your your face.
- Crowd has 3 less people
- If you know Mind Poke with less than 10 SP invested:
You mind poke a few of the participants into leaving. Your status as a poker is assured, but you're not really world class yet.
- Crowd has 2 less people
- Otherwise:
You try to poke a few of the participants into leaving, but it's more of just one person. At least there's that.
- Crowd has 1 less person
If you chose Rescue the dummies:
To the Rescue!
You rush in to rescue the dummy from the citizens, no matter how creepy it may be.
- If you know Stun Gas:
You deploy a bit of totally-harmless stun gas, slowing the mob down so it only deals X damage. You still feel Y damage awkward about the whole thing, though.
- Otherwise:
You push your way through the crowd, taking X damage of elbows to the face and feeling Y damage impolite.
- If you are defeated:
But that's all you have in you.
- If this is the first completed trial of the Dash:
The booth right after the event offers you a drink.
You got an item: Water Drinkadile
- or
You got an item: Garlic Drinkadile
- or
You got an item: Lavender Drinkadile
- If this is the second completed trial of the Dash:
The booth right after the event offers you some refreshment.
You got an item: Hero Dash nuts
- or
You got an item: Hero Dash licorice
- or
You got an item: Hero Dash expresso
- If this is the third completed trial of the Dash:
You've finished today's Hero Dash in <amount of time taken>. Congratulations!
If you chose Leave the mob:
Fight Now, Dash Later
No time for dashing right now, you've got crime to fight!
- Does not consume time
Location(s)
Notes
- X is ?
- Y is ?
References
- The text for using Mind Poke refers to the song "Poker Face".