Talk:Villain Stop console

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This thing sounds like a reference to Pokemon Go:

  • pokemon != villains
  • go != stop
  • catching something adorable
  • leading unsuspecting players to villains' nests (i.e. thugs using beacons to lure players)

--XKiv (talk) 05:49, 1 August 2016 (PDT)

*whistles innocently* Cristiona (talk) 19:51, 22 August 2016 (PDT)

Putting all 17 into my MD didn't earn me anything like a badge.

number, name, rough combat effect, relative frequency (how many I caught since I installed the console) (1..8 commin, 9..16 uncommon, ace rare?):
1 anna conda acid 29
2 magnum opus normal 27
3 firefly hot dmg 24
4 lightning bug lightning 28
5 deacon fr. dmg+heal 29
6 moa whistlers sonic 23
7 clepsydra time? 17
8 justin psi+chips 32
9 johnny arson hot 3
10 john steele sonic 4
11 somnus 2-stun 10
12 bard normal, +ft? 5
13 rage psi, +ft 3
14 troutmaster cold, +pp 3
15 general mal. normal + ??? (not a forced crit) 6
16 octotron normal? 4
17 ace chips 2

Some combat messages:

You release Michael Ace. He tosses a fistful of 126 Chips at the standard instructor, leaving them rather distracted.

You release Anna Conda. She spits poison on the nebbish instructor for 1 damage, leaving them covered in the stuff. The acid continues to wash over your opponent for 1 damage.

You release the Bard. He stops the fight, carefully rechoreographing it. You learn 64 XP worth of moves... but so does Screamin' Jay.

You release Clavis Clepsydra, who dismantles the nebbish instructor for 118 damage.

You release Deacon Frostheim. He freezes Bryll Bison with his living blood... and heals you with his living blood for 115 HP. You're not sure what the difference is... or what the difference is between his living blood and your living blood. Your blood is living, right?

You release Dr. Somnus. She lulls the instructor deductor into a false sense of security... followed by a very real sense of sleep.

You release Firefly, then cancel him a season later. In revenge, he makes your watch so hot it sets the instructor deductor on fire for 118 damage.

You release General Malaise. He orders you to fire on the standard instructor for 116 damage, then gives you some tips for next time.

You release John Steele. He rings your opponent's bell for 113 damage.

You release Johnny Arson. He burns down the instructor deductor for 126 damage.

You release Justin Illusion. He pulls the greatest trick your opponent has ever seen: convincing them that they took 122 damage. It's so convincing, you end up with 61 Chips as a tip.

You release the Lightning Bug, who shocks the standard instructor with your watch's battery for 1 damage.

You release Magnum Opus, who demonstrates just how many guns you need to deal with this situation. Lots of guns, if you're curious, dealing 156 damage.

You release the Mother of All Whistlers and she releases the mother of all whistles, shocking and shrieking the standard instructor for 118 damage.

You release the Octotron and drive it into battle, running into Screamin' Jay for 120 damage. What? The controls for this thing are crazy.

You release Rage. His psychic blast vexes Screamin' Jay and deals 127 damage.

You release the Troutmaster. He can't quite drag your opponent to the icy depths, but can bring up the icy depths to drown your opponent for 172 damage. The refreshing spray restores you for 115 PP.

--XKiv (talk) 18:22, 14 September 2016 (PDT)