Aura: Attractive Magnetism: Difference between revisions
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==Obtained From== | ==Obtained From== | ||
[[Aura: Mental Magnetism]] | [[Aura: Mental Magnetism]] | ||
==Notes== | |||
* Chance of combat adventures is increased by 3 + round(S/3)%, where S is the number of skill points invested. | |||
* Prior to the introduction of skill points, chance of combat adventures was increased by 5%. | |||
[[Category:Auras]] | [[Category:Auras]] |
Revision as of 12:12, 4 March 2010
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Aura: Attractive Magnetism
Using magnetic mental imaging, you can draw other minds--and the bodies they're encapsulated in--your way.
Increased chance of combat adventures
* Combat and noncombat chances can only be increased up to a maximum of 20% in either direction.
Cost: 15 PP
Obtained From
Notes
- Chance of combat adventures is increased by 3 + round(S/3)%, where S is the number of skill points invested.
- Prior to the introduction of skill points, chance of combat adventures was increased by 5%.