Impish villain: Difference between revisions
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|miss3=The imp shows you dimensions beyond the understanding of heroes, but you don't turn into a lizard person or anything, it's just really confusing.  | |miss3=The imp shows you dimensions beyond the understanding of heroes, but you don't turn into a lizard person or anything, it's just really confusing.  | ||
|item1=imp teacup|image1=Impteacup.gif|drop1=100  | |item1=imp teacup|image1=Impteacup.gif|drop1=100  | ||
|item2=imp teacup|image2=Impteacup.gif|drop2=  | |||
|letters=I or V  | |letters=I or V  | ||
|newres=  | |newres=  | ||
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Revision as of 16:51, 8 October 2013
 
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You unilaterally decide your foe needs a slick new look and pull them into a whirlwind costume montage.
And... magnifique!
Man, stick a little Mad Hatter top hat on anyone and suddenly they think they've got crazy magical powers. News flash, villains: crazy and crazy powers have nothing to do with each other.
Unfortunately, in this case, it appears to be a magical top hat and, sadly, not the kind that animates friendly snowmen.
Your opponent attacks ...
Hit messages:
- The imp pulls a hamster out of his hat and throws it at your face.
 - He teleports five or six times, finally reappearing right in front of you and giving you a nasty case of hot foot. (fire) damage
 - The imp shows you dimensions beyond the understanding of heroes or even buckaroos. (psychic) damage
 
It hits you for X damage.
Critical hit message:
Your opponent has a critical hit! It hits you for X damage.
Miss messages:
- The imp pulls a rabbit out of his hat, but it seems to be more of the "eating grass" kind of rabbit than the "eating knights" kind of rabbit.
 - He teleports five or six times in a row, cackling "you can only walk to Zyx backwards, step by step! Step by step!" Which is a little weird weird, but mostly just leaves the area smoky.
 - The imp shows you dimensions beyond the understanding of heroes, but you don't turn into a lizard person or anything, it's just really confusing.
 
Fumble messages:
Your foe fumbles! It takes X damage.
Victory! You beat up your foe and win the combat!
You gain (8*Level, cap 400) experience.
You got an item: imp teacup 
 (Guaranteed Drop)
You got an item: imp teacup 
 (Unspecified Drop rate)
Known resistances/weaknesses
Unspecified
How to Encounter
- Using Disguise Foe skill on foes whose name starts with I or V.
 
Notes
- Foes's stats and drops will be replaced by those of the disguised form.
 
- Using ionic tonic doesn't change the resulting disguise, and the resulting foe keeps the ionic in the name as well as the electrical weakness.
 - Foes that can't be replicated also can't be disguised with the exception of:
 
- Scaling foes;
 - Foes from The streets of Somerset;
 - footpath footpad and ghost of X;
 
