Swarm of MechaPinatas
swarm of MechaPinatas |
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You are fighting the swarm of MechaPinatas.
Making your way through MechaPinata forces, you quickly find yourself up to your ears in MechaPinatas. Then you stand up so you're only up to your waist. There are still lots of them, though.
Your opponent attacks ...
Hit messages:
- The MechaPinatas surround you and give you a big hug. Unfortunately, MechaPinata affection seems to include a great deal of squeezing with a side of electromagnetism. damage+ (electric) damage
- The MechaPinatas play hackysack with your delicate meat body. You insist it's cheating for them to use their front hooves by they don't buy it.
- The pinatas get too close together, driving each other into an eating rampage. It turns out paper mache teeth hurt just as much as the real thing.
They hit you for X damage.
Critical hit message:
Your opponent has a critical hit! They hit you for X damage.
Miss messages:
- The MechaPinatas surround you and give you a big hug. Awwwwwww!
- You challenge the MechaPinatas to a game of hackysack, but negotiations break down over whether they're allowed to use their front hooves.
- The pinatas get too close together, driving each other into an eating rampage. The empty out an entire grocery store, then come back for the rest of the fight.
Fumble messages:
Your foe fumbles! They takes X damage.
You found an item for your League Vault: general's baton (See Notes)
You found an item for your League Vault: rallying flag (See Notes)
You found an item for your League Vault: MechaMache (See Notes)
You found an item for your League Vault: sugar water cooler (See Notes)
You found an item for your League Vault: MechaGelt (See Notes)
You found an item for your League Vault: jumbo jawbreaker (See Notes)
Known resistances/weaknesses
50% weak to fire damage.
50% resistant to electric damage.
Locations
Notes
- A total of 100 MechaPinatas need to be defeated to successfully thwart the invasion. The number of MechaPinatas each foe counts as can be seen here.
- Fighting this foe while having a baseball bat equipped is enough to add it to the number of MechaPinatas batted, in the records. So far unknown effect.
- Having MechaPinata gear equipped and/or a Mechapinata!! sidekick allows you to skip some foes. A list of the MechaPinata gear can be found here and the foes you can skip in here.
- At the start of each fight, there's the following message:
- You dive into the <status> horde.
- if you have at least one MechaPinata gear equipped but aren't using the Mechapinata!! as your sidekick, the message is replaced by:
- You sneak behind enemy lines into the <status> horde. It takes a while for them to see through your cunning disguise.
- if you have a Mechapinata!! sidekick, the message is replaced by:
- You hide within your mechapinata, sneaking behind enemy lines into the <status> horde.
- Where <status> depends on how many MechaPinatas have been defeated so far and can be one of the following:
- None defeated: undisturbed
- 1 to 9 defeated: massive
- 10 to 19 defeated: unbroken
- 20 to 29 defeated: fierce
- 30 to 39 defeated: cautious
- 40 to 49 defeated: <blank>
- 50 to 59 defeated: stampeding
- 60 to 69 defeated: mired
- 70 to 79 defeated: struggling
- 80 to 89 defeated: thinning
- 90 to 99 defeated: remarkably sparse
- Stunning is less effective and lasts half as long, with the message:
- Your opponent is too stunned to act, but is shaking it off faster than you expected.
- MechaGelts, sugar water coolers and jumbo jawbreakers appear to be random, having more players join the fray increase the chances as you end up having an higher total of fights.
- The general's baton, rallying flag and MechaMache only drop when you defeat the last MechaPinata. Number of MechaMaches varies from 2-4 and the other two drops appear to be random, both can be received at the same time though.