The Goldbergium Door

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The Goldbergium Door
Location: Shiloh Sanatarium (zone)

Deep beneath Shiloh Sanatarium, just below the rumpus room, you find a natural cavern filled with glowing yellow crystals. Aside from the eerie ambiance filling the room, there is also a heavily armored door with a simple keyhole.

Without any contraption built:

You check the nearby rocks to see if anyone hid a key under any of them. Nobody has, but you notice a <goal> hidden down a tiny winding tunnel.

You get down and try to grab it, but it slips through your fingers. Of course, those crystals are goldbergium! Only the most improbable and ridiculous solutions will work within their eerie glow.

Start a contraption


additionally, if you have at least 22 distinct components
Just cram stuff in there



or, with a contraption built:

There's a <goal> down a winding little tunnel you're trying to get at. So far you have the <component1> connected to the <compoment2> connected to the <component3> ... connected to the <componentN>.

with 1-2 components:

That's a start, but it doesn't get down the tunnel to the <goal>.

or, with 3-4 components:

That gets most of the way down the tunnel, but doesn't quite reach the <goal>.

or, with 5+ components:

That gets it all the way to the <goal>, but it's hard to say whether it'll work without starting the thing up.

Build further


Tear it down!


Try it out!



After defeating ZOMega:

Things seem pretty quiet around here now that you defeated Dr. Zomadeus.

Searching around, you find that Doctor Zomadeus left her coffee pot on. Well, you can call it a coffee pot. It's a particle accelerator that's been creating the perfect cup of coffee from the subatomic particles up.

Some people take their coffee very seriously.

You got an item: mad coffee

Messages

Starting a contraption:

You set up your <component> at the opening of the tunnel.

Adding a second part:

You add your <component>, getting closer to the key at the far end of the tunnel.

Adding a third part:

You extend your reach with <component>, inching closer to the key.

Adding a fourth part:

You add your <component> to the chain of improbable gadgets, but it falls just short of the key.

Adding more parts:

You extend your chain of improbable gadgets all the way to the key with <component>.

Tearing the contraption down:

You dismantle your contraption.


Notes

  • <goal> is one of:
    • key hanging from an oily rope
    • lump of rock candy with a key in it
    • tough sack that you'll assume holds a key
    • sleeping toad with a key-shaped bulge in its stomach
    • jar with a key in it
    • sturdy-looking safe that presumably has a key in it
    • heavily armored door with a simple keyhole
    • key with a string dangling from it
    • ?
  • <component>s are the items dropped in the various subzones of Shiloh listed in the following table.
  • Each <goal> has an input action required to collect the key, and each <component> has both input and output action.
Output
Input heating watering cutting startling shooting crushing pulling pushing <goal>
heating sprinkler steam-powered chainsaw fire alarm bottle rocket weight on an oily rope steam-driven pulley steam piston key hanging from an oily rope
watering lump of sodium water saw dry cat corked hose water mill water wheel pulley toy boat lump of rock candy with a key in it
cutting pouch of pyrophoricity tough water balloon "unpoppable" balloon restrained slingshot hanging anvil counterweight and pulleys restrained boulder tough sack that you'll assume holds a key
startling sleeping fire ant sleeping elephant sleeping dog sleeping monkey sleeping gorilla sleepy draft horse sleeping rhino sleeping toad with a key-shaped bulge in its stomach
shooting jar of coals dunk tank inert electric knife gong giant mousetrap inert winch mousetrap car jar with a key in it
crushing bag of matchheads water main reinforced novelty scissors gigantic bicycle horn well-balanced teeter totter bucket and pulley leg on a hinge sturdy-looking safe that presumably has a key in it
pulling triggered blowtorch squirt gun hook on a string chalkboard cork gun hinged mallet boxing glove gun key with a string dangling from it
pushing brazier of coals water basin hand saw rusty hinge corked bellows leaning tower punchable toggle ?
  • Prior to 17 March 2016, visiting this location yielded:
This door is pretty intense. Maybe you should come back later when Kinak... I mean, the cyborg workers, have had the chance to dig out the rest of the complex.

References

  • The name of the zone refers to Rube Goldberg, who drew cartoons featuring ridiculously over-elaborate machinery to achieve simple tasks.