User:Tycho Everett/RawData

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Triassic Park and Bestiary

(run ID#) catoblepas flock coelo dimetrodon upgraded pete gryphon femticore estem Who You?
1. (400) 35 49 34 39 43 41 39 41 45 34


upgraded no-frills lizard (150 XP base)

(run ID#) nothing lizard tail reptile tile both drops
1. 13 09 05 01


coelophysis (155 XP base)

(run ID#) nothing red tooth lizard tail both drops
1. 11 04 03 00


peteinosaurus (160 XP base)

(run ID#) nothing red claw taut sinew both drops
1. 19 06 01 02


estemmenosuchus (165 XP base)

(run ID#) nothing red tooth red claw both drops
1. 20 02 00 04


femticore (165 XP base)

(run ID#) nothing red claw quill blade both drops
1. 29 06 04 02


gryphon (170 XP base)

(run ID#) nothing targe vert eagle feather both drops
1. 14 02 02 03


dimetrodon (175 XP base)

(run ID#) nothing red tooth trilobit both drops
1. 16 05 03 01


flock of harpies (175 XP base)

(run ID#) nothing eagle feather
1. 36 13


catoblepas (180 XP base)

(run ID#) nothing lump of carmot
1. 00 27


Who You? (Non-Combat, 0 XP base)

(run ID#) nothing foul spirits
1. 00 34


Notes:

1. (400 turns, 13:39, 10 July 2008 (MST))

Encounter Rate Analysis

Item Drop Rate Analysis

At first investigation, the other seven encounters appear to drop a common & uncommon item pair. (Without more spading, it is possible that the two items are equally probable.) To aggressively get more from the data, I assume all seven encounters have the same item drop profile and merge their stats:

nothing common uncommon both
122 34 18 13


Under those above assumptions:

  1. Common item drop rate is 47 in 187, or 25.1% drop rate post-buff.
  2. Uncommon item drop rate is 31 in 187, or 16.6% drop rate post-buff.
  3. We only expect about 7.8 double-drops (instead of 13), so it is possible that drops are not independent rolls.

(Since that is exactly 1 in 4 and 1 in 6, we might have some concerns that the +% Item modifiers are unimplemented in Triassic Park. But it is probably just coincidence.)

We don't have nearly enough data to significantly separate drop rates of items. If we instead assume that all item drops in Triassic Park are equally probably, we get the following:

nothing Item A Item B both drops
122 26 avg 26 avg 13


Under those assumptions:

  1. Item drop rate is 39 in 187, or 20.9% drop rate post-buff.
  2. Normally, with two independent 20.9% drops, you'd see about 8.15 instances of both items appearing (instead of 13), so it is possible that drops are not independent rolls.

Expected Item Drops

Here's my approximation of the drop profile from 1000 turns in Triassic Park:

(Based on the following raw data:)

Item Drop Encounter Odds Raw Data
red tooth dimetrodon 24.0% 6 in 25
red tooth estemmenosuchus 23.1% 6 in 26
red tooth coelophysis 22.2% 4 in 18
red claw peteinosaurus 28.6% 8 in 28
red claw femticore 19.5% 8 in 41
red claw estemmenosuchus 15.4% 4 in 26
lizard tail upgraded no-frills lizard 35.7% 10 in 28
lizard tail coelophysis 16.7% 3 in 18
eagle feather flock of harpies 26.5% 13 in 49
eagle feather gryphon 23.8% 5 in 21
targe vert gryphon 23.8% 5 in 21
reptile tile upgraded no-frills lizard 21.4% 6 in 28
trilobit dimetrodon 16.0% 4 in 25
quill blade femticore 14.6% 6 in 41
taut sinew peteinosaurus 10.7% 3 in 28