Tame: Difference between revisions

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==Notes==
==Notes==
* Foes which can be tamed are marked as such in the notes section.
* Foes which can be tamed are marked as such in the notes section.
* All animals can be foes, including legendary and extinct ones (e.g. the ones from [[Triassic Park and Bestiary]]).
* Foes which are part human part animal, e.g. [[femticore]] cannot be tamed.
==References==
==References==
* The success text references the method used by {{Wikipedia|Crocodile Dundee}}.
* The success text references the method used by {{Wikipedia|Crocodile Dundee}}.

Revision as of 08:10, 10 June 2009

Go to Naturalist Skills (level 0 skill, starting skill)

Skill ID: N/A

Tame

Taming is an innate Naturalist skill. When fighting an animal -- a rat or fish, for example -- A Naturalist can try to Tame the animal. Taming an animal yields 50% more XP than defeating it in combat, but the creature will not drop items.


Combat Skill

When Used

If you fail:

You squat down and extend a hand, trying to make friends with the critter. Despite your best efforts, it continues to act like it thinks you're food.

If you succeed:

You stretch out your hand, making a fist but extending your pinky and thumb. You make an odd keening noise while slowly rotating your fist back and forth. The trick works, and the animal decides you're a friend instead of a foe!

Notes

  • Foes which can be tamed are marked as such in the notes section.
  • All animals can be foes, including legendary and extinct ones (e.g. the ones from Triassic Park and Bestiary).
  • Foes which are part human part animal, e.g. femticore cannot be tamed.

References