Tame: Difference between revisions
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==Notes== | ==Notes== | ||
* Foes which can be tamed are marked as such in the notes section. | * Foes which can be tamed are marked as such in the notes section. | ||
* All animals can be foes, including legendary and extinct ones (e.g. the ones from [[Triassic Park and Bestiary]]). | |||
* Foes which are part human part animal, e.g. [[femticore]] cannot be tamed. | |||
==References== | ==References== | ||
* The success text references the method used by {{Wikipedia|Crocodile Dundee}}. | * The success text references the method used by {{Wikipedia|Crocodile Dundee}}. |
Revision as of 08:10, 10 June 2009
Go to Naturalist Skills (level 0 skill, starting skill)
Skill ID: N/A
Tame
Taming is an innate Naturalist skill. When fighting an animal -- a rat or fish, for example -- A Naturalist can try to Tame the animal. Taming an animal yields 50% more XP than defeating it in combat, but the creature will not drop items.
When Used
If you fail:
You squat down and extend a hand, trying to make friends with the critter. Despite your best efforts, it continues to act like it thinks you're food.
If you succeed:
You stretch out your hand, making a fist but extending your pinky and thumb. You make an odd keening noise while slowly rotating your fist back and forth. The trick works, and the animal decides you're a friend instead of a foe!
Notes
- Foes which can be tamed are marked as such in the notes section.
- All animals can be foes, including legendary and extinct ones (e.g. the ones from Triassic Park and Bestiary).
- Foes which are part human part animal, e.g. femticore cannot be tamed.
References
- The success text references the method used by Crocodile Dundee.