Upgrade Armor: Difference between revisions
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==When Used== | ==When Used== | ||
[[Upgrade Armor: Fireproof | Fireproof]] (+15% fire resistance) <br> | |||
You add a fire-resistant coating to your armor. It'll get worn off eventually, but it should last you at least half an hour (given for 30 minutes). | |||
[[Upgrade Armor: Absorption | Absorption]] (+2 damage absorption) <br> | |||
You build in some absorbent padding to your armor. It'll fall apart eventually, but it should last you at least half an hour (given for 30 minutes). | |||
[[Upgrade Armor: Reflexes | Improved Reflexes]] (+5 Reflexes) <br> | |||
You mechanize and power some of the joints of your armor. It's bound to get broken eventually, but you should be able to get half an hour out of it at least (given for 30 minutes). | |||
'' | ''With [[Improved Tinkering]]'': | ||
[[Upgrade Armor: Resistance | Resistance]] (+10% resistance to fire, ice, and electric) <br> | |||
You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you forty-five minutes or so (given for 45 minutes). | |||
[[Upgrade Armor: Superabsorbance | Superabsorbance]] (+4 damage absorption) <br> | |||
You build in some high-tech absorbent padding to your armor. It'll fall apart eventually, but it should last you at least forty-five minutes (given for 45 minutes). | |||
[[Upgrade Armor: Initiative | Initiative]] (+8 Reflexes, +10 initiative) <br> | |||
You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but you should be able to get forty-five minutes out of it at least (given for 45 minutes). | |||
) | |||
==Notes== | ==Notes== | ||
Only one of these effects can be active at a time and each can be shaken off in the character menu. | Only one of these effects can be active at a time and each can be shaken off in the character menu. |
Revision as of 05:46, 27 June 2009
Go to Gadgeteer Skills (level 2 skill, trained at the Training Room)
Upgrade Armor
Allows you to add improvements to your armor which will increase its effectiveness.
Cost: 5 PP
When Used
Fireproof (+15% fire resistance)
You add a fire-resistant coating to your armor. It'll get worn off eventually, but it should last you at least half an hour (given for 30 minutes).
Absorption (+2 damage absorption)
You build in some absorbent padding to your armor. It'll fall apart eventually, but it should last you at least half an hour (given for 30 minutes).
Improved Reflexes (+5 Reflexes)
You mechanize and power some of the joints of your armor. It's bound to get broken eventually, but you should be able to get half an hour out of it at least (given for 30 minutes).
With Improved Tinkering:
Resistance (+10% resistance to fire, ice, and electric)
You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you forty-five minutes or so (given for 45 minutes).
Superabsorbance (+4 damage absorption)
You build in some high-tech absorbent padding to your armor. It'll fall apart eventually, but it should last you at least forty-five minutes (given for 45 minutes).
Initiative (+8 Reflexes, +10 initiative)
You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but you should be able to get forty-five minutes out of it at least (given for 45 minutes).
Notes
Only one of these effects can be active at a time and each can be shaken off in the character menu.