Difference between revisions of "Talk:Grumpy old smuggler"

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m (added some more data)
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Based on enerbun drops in the Delta. All +item stuff is from equipment. Smart money's on 50%. Will add to this later. --[[User:Jesus|Jesus]] 04:09, 14 September 2009 (UTC)
 
Based on enerbun drops in the Delta. All +item stuff is from equipment. Smart money's on 50%. Will add to this later. --[[User:Jesus|Jesus]] 04:09, 14 September 2009 (UTC)
 +
 +
== Block rate ==
 +
Since I'm doing the drop and I'm in an area where I can get hit semi-regularly, I figure I might as well spade the block rate too. I was just going to keep track of how many times I get hit and how many times the smuggler fires (the assumption being that it only fires when the enemy ''would have'' hit). Is there any reason to believe that isn't the way to go? --[[User:Jesus|Jesus]] 03:53, 16 September 2009 (UTC)

Revision as of 19:53, 15 September 2009

Pseudo-easter egg thingie!

You attack ... You have a critical hit!

You grin and let out a little whoop of excitement. <permakick> eyes you and says, "Great, kid. Don't get cocky." Cristiona


The "<name> attacks first. Yes, your sidekick attacks first!" line is almost certainly a reference to the "Han shot first" controversy. Anybody with the skill of good phrasing want to add that one to References? Hari Seldon

Better than the clockwork ant?

Anybody have an inkling how powerful this thing is?—The preceding unsigned comment was added by Thek3vin (talkcontribs).

Yes, at level 20 it is most definitely more than 30% (more than 1.5% * level). Current spading points at 45% or more (2.25*level) which is currently the maximum spadable rate. More info on the spading thread.--Muhandes 10:44, 22 May 2009 (UTC)
77 enerbun drops in 100 turns at the Delta suggests it's in the neighborhood of 50%. More to come. --Jesus 06:35, 13 September 2009 (UTC)

Data

Smuggler + 10% item: 0/1
+20%: 6/7
+30%: 6/7
+40%: 1/2
+45%: 15/16
+48%: 49/50
+49%: 166/167
+50%: 38/38

Based on enerbun drops in the Delta. All +item stuff is from equipment. Smart money's on 50%. Will add to this later. --Jesus 04:09, 14 September 2009 (UTC)

Block rate

Since I'm doing the drop and I'm in an area where I can get hit semi-regularly, I figure I might as well spade the block rate too. I was just going to keep track of how many times I get hit and how many times the smuggler fires (the assumption being that it only fires when the enemy would have hit). Is there any reason to believe that isn't the way to go? --Jesus 03:53, 16 September 2009 (UTC)