Upgrade Armor: Difference between revisions
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{{bug|Motorized is labeled "Initiative"}} | |||
{{skill | {{skill | ||
|skillid=102 | |skillid=102 | ||
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|class=Gadgeteer | |class=Gadgeteer | ||
|level=2 | |level=2 | ||
|desc=Allows you to add improvements to your armor which will increase its effectiveness. | |desc=Allows you to add improvements to your armor which will increase its effectiveness. Duration can be enhanced by Improved Tinkering. | ||
|type=Noncombat Skill | |type=Noncombat Skill | ||
|effect=! | |effect=! | ||
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How would you like to upgrade your armor? | How would you like to upgrade your armor? | ||
[[Upgrade Armor: Resistance | Resistance]]<br> | |||
You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you a while. (Added for X minutes.). | |||
[[Upgrade Armor: | [[Upgrade Armor: Superabsorbance | Superabsorbance]]<br> | ||
You | You build in some high-tech absorbant padding to your armor. It'll fall apart eventually, but it should last you a while. (Added for X minutes.) | ||
[[Upgrade Armor: | [[Upgrade Armor: Motorized| Initiative]]<br> | ||
You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but it should be a great help while it works. (Added for X minutes.) | |||
You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but | |||
==Notes== | ==Notes== | ||
* Only one of these effects can be active at a time. | * Only one of these effects can be active at a time. | ||
* Casting this while an effect is active simply adds time to the currently active effect. | * Casting this while an effect is active simply adds time to the currently active effect, without giving the caster any choice. | ||
* X is impacted, in some still unrevealed way, by the number of skill points invested in [[Improved Tinkering]]. | |||
* Prior to the introduction of skill points, X was 45. In addition, the options available were [[Upgrade Armor: Fireproof | Fireproof]], [[Upgrade Armor: Absorption | Absorption]] and [[Upgrade Armor: Reflexes | Improved Reflexes]], which were improved to the current set when one acquired the [[Improved Tinkering]] skill. |
Revision as of 09:20, 9 March 2010
This page relates to a reported minor bug: Motorized is labeled "Initiative" |
Go to Gadgeteer Skills (level 2 skill, trained at the Training Room)
Upgrade Armor
Allows you to add improvements to your armor which will increase its effectiveness. Duration can be enhanced by Improved Tinkering.
Cost: 5 PP
When Used
How would you like to upgrade your armor?
Resistance
You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you a while. (Added for X minutes.).
Superabsorbance
You build in some high-tech absorbant padding to your armor. It'll fall apart eventually, but it should last you a while. (Added for X minutes.)
Initiative
You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but it should be a great help while it works. (Added for X minutes.)
Notes
- Only one of these effects can be active at a time.
- Casting this while an effect is active simply adds time to the currently active effect, without giving the caster any choice.
- X is impacted, in some still unrevealed way, by the number of skill points invested in Improved Tinkering.
- Prior to the introduction of skill points, X was 45. In addition, the options available were Fireproof, Absorption and Improved Reflexes, which were improved to the current set when one acquired the Improved Tinkering skill.