Upgrade Armor: Difference between revisions

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{{bug|Motorized is labeled "Initiative"}}
{{skill
{{skill
|skillid=102
|skillid=102
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|class=Gadgeteer
|class=Gadgeteer
|level=2
|level=2
|desc=Allows you to add improvements to your armor which will increase its effectiveness.
|desc=Allows you to add improvements to your armor which will increase its effectiveness. Duration can be enhanced by Improved Tinkering.
|type=Noncombat Skill
|type=Noncombat Skill
|effect=!
|effect=!
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How would you like to upgrade your armor?
How would you like to upgrade your armor?


[[Upgrade Armor: Resistance | Resistance]]<br>
You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you a while. (Added for X minutes.).


[[Upgrade Armor: Fireproof | Fireproof]] (+15% fire resistance) <br>
[[Upgrade Armor: Superabsorbance | Superabsorbance]]<br>
You add a fire-resistant coating to your armor. It'll get worn off eventually, but it should last you at least half an hour (given for 30 minutes).
You build in some high-tech absorbant padding to your armor. It'll fall apart eventually, but it should last you a while. (Added for X minutes.)


[[Upgrade Armor: Absorption | Absorption]] (+2 damage absorption) <br>
[[Upgrade Armor: Motorized| Initiative]]<br>
You build in some absorbent padding to your armor. It'll fall apart eventually, but it should last you at least half an hour (given for 30 minutes).
You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but it should be a great help while it works. (Added for X minutes.)
 
[[Upgrade Armor: Reflexes | Improved Reflexes]] (+5 Reflexes) <br>
You mechanize and power some of the joints of your armor. It's bound to get broken eventually, but you should be able to get half an hour out of it at least (given for 30 minutes).
 
 
''With [[Improved Tinkering]]'':
 
[[Upgrade Armor: Resistance | Resistance]] (+10% resistance to fire, ice, and electric) <br>
You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you forty-five minutes or so (given for 45 minutes).
 
[[Upgrade Armor: Superabsorbance | Superabsorbance]] (+4 damage absorption) <br>
You build in some high-tech absorbent padding to your armor. It'll fall apart eventually, but it should last you at least forty-five minutes (given for 45 minutes).
 
[[Upgrade Armor: Initiative | Initiative]] (+8 Reflexes, +10 initiative) <br>
You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but you should be able to get forty-five minutes out of it at least (given for 45 minutes).
==Notes==
==Notes==
* Only one of these effects can be active at a time.
* Only one of these effects can be active at a time.
* Casting this while an effect is active simply adds time to the currently active effect. This applies even if you have acquired [[Improved Tinkering]] and still have one of the inferior upgrades active.
* Casting this while an effect is active simply adds time to the currently active effect, without giving the caster any choice.
* X is impacted, in some still unrevealed way, by the number of skill points invested in [[Improved Tinkering]].
* Prior to the introduction of skill points, X was 45. In addition, the options available were [[Upgrade Armor: Fireproof | Fireproof]], [[Upgrade Armor: Absorption | Absorption]] and [[Upgrade Armor: Reflexes | Improved Reflexes]], which were improved to the current set when one acquired the [[Improved Tinkering]] skill.

Revision as of 09:20, 9 March 2010

This page relates to a reported minor bug:
Motorized is labeled "Initiative"

Go to Gadgeteer Skills (level 2 skill, trained at the Training Room)

Upgrade Armor

Allows you to add improvements to your armor which will increase its effectiveness. Duration can be enhanced by Improved Tinkering.


Noncombat Skill
Cost: 5 PP

When Used

How would you like to upgrade your armor?

Resistance
You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you a while. (Added for X minutes.).

Superabsorbance
You build in some high-tech absorbant padding to your armor. It'll fall apart eventually, but it should last you a while. (Added for X minutes.)

Initiative
You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but it should be a great help while it works. (Added for X minutes.)

Notes

  • Only one of these effects can be active at a time.
  • Casting this while an effect is active simply adds time to the currently active effect, without giving the caster any choice.
  • X is impacted, in some still unrevealed way, by the number of skill points invested in Improved Tinkering.
  • Prior to the introduction of skill points, X was 45. In addition, the options available were Fireproof, Absorption and Improved Reflexes, which were improved to the current set when one acquired the Improved Tinkering skill.