Difference between revisions of "Upgrade Armor"

From Twilight Heroes Wiki
Jump to: navigation, search
Line 11: Line 11:
 
   
 
   
 
==When Used==
 
==When Used==
 +
''When no weapon upgrade is active:''
 +
 
How would you like to upgrade your armor?
 
How would you like to upgrade your armor?
  
Line 21: Line 23:
 
[[Upgrade Armor: Motorized| Initiative]]<br>
 
[[Upgrade Armor: Motorized| Initiative]]<br>
 
You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but it should be a great help while it works. (Added for X minutes.)
 
You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but it should be a great help while it works. (Added for X minutes.)
 +
 +
''When [[Upgrade Armor: Resistance]] is active:''
 +
 +
You renew the finish of your armor coating, increasing its useful lifetime. (Added for X minutes.)
 +
 +
''When [[Upgrade Armor: Superabsorbance ]] is active:''
 +
 +
You patch the padding on your armor, ensuring it will last longer. (Added for X minutes.)
 +
 +
''When [[Upgrade Armor: Motorized]] is active:''
 +
 +
You retune the high-tech micromotors to{{typo}} your armor, increasing their useful lifetime by quite a bit. (Added for X minutes.)
 +
 
==Notes==
 
==Notes==
* Only one of these effects can be active at a time.
 
* Casting this while an effect is active simply adds time to the currently active effect, without giving the caster any choice.
 
 
* X is impacted, in some still unrevealed way, by the number of skill points invested in [[Improved Tinkering]].
 
* X is impacted, in some still unrevealed way, by the number of skill points invested in [[Improved Tinkering]].
 
* Prior to the introduction of skill points, X was 45. In addition, the options available were [[Upgrade Armor: Fireproof | Fireproof]], [[Upgrade Armor: Absorption | Absorption]] and [[Upgrade Armor: Reflexes | Improved Reflexes]], which were improved to the current set when one acquired the [[Improved Tinkering]] skill.
 
* Prior to the introduction of skill points, X was 45. In addition, the options available were [[Upgrade Armor: Fireproof | Fireproof]], [[Upgrade Armor: Absorption | Absorption]] and [[Upgrade Armor: Reflexes | Improved Reflexes]], which were improved to the current set when one acquired the [[Improved Tinkering]] skill.

Revision as of 02:08, 9 March 2010

Cspider.gif This page relates to a reported minor bug:
Motorized is labeled "Initiative"

Go to Gadgeteer Skills (level 2 skill, trained at the Training Room)

Upgrade Armor

Allows you to add improvements to your armor which will increase its effectiveness. Duration can be enhanced by Improved Tinkering.


Noncombat Skill
Cost: 5 PP

When Used

When no weapon upgrade is active:

How would you like to upgrade your armor?

Resistance
You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you a while. (Added for X minutes.).

Superabsorbance
You build in some high-tech absorbant padding to your armor. It'll fall apart eventually, but it should last you a while. (Added for X minutes.)

Initiative
You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but it should be a great help while it works. (Added for X minutes.)

When Upgrade Armor: Resistance is active:

You renew the finish of your armor coating, increasing its useful lifetime. (Added for X minutes.)

When Upgrade Armor: Superabsorbance is active:

You patch the padding on your armor, ensuring it will last longer. (Added for X minutes.)

When Upgrade Armor: Motorized is active:

You retune the high-tech micromotors to[sic] your armor, increasing their useful lifetime by quite a bit. (Added for X minutes.)

Notes