Stealth: Difference between revisions

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|class=Gadgeteer
|class=Gadgeteer
|level=14
|level=14
|desc=Silently sneaking, slowly sliding, smoothly slipping, softly stepping, sshhh.
|desc=Silently sneaking, slowly sliding, smoothly slipping, softly stepping, sshhh. Duration can be enhanced by Improved Tinkering.  
|type=Buff
|type=Buff
|effect=Increased chance of noncombat adventures
|effect=Increased chance of noncombat adventures
Line 11: Line 11:
|ppcost=10}}
|ppcost=10}}
==When Used==
==When Used==
You concentrate and calm yourself, focusing on moving slowly, steadily, and stealthily. (Added for 30 minutes.)
You concentrate and calm yourself, focusing on moving slowly, steadily, and stealthily. (Added for X minutes.)
==Notes==
==Notes==
* This skill is not properly coded for skill points yet. The following will be true when it is.  
* This skill is not properly coded for skill points yet. The following will be true when it is.
* X is 20 + T, where T is 10 if one has [[Improved Tinkering]], plus the number of skill points invested in [[Improved Tinkering]].
* Chance of noncombat adventures is increased by 3% + round(S/3)%, where S is the number of skill points invested.
* Chance of noncombat adventures is increased by 3% + round(S/3)%, where S is the number of skill points invested.
* Prior to the introduction of skill points, chance of noncombat adventures was increased by 5%.
* Prior to the introduction of skill points, chance of noncombat adventures was increased by 5%. X was 30.

Revision as of 11:52, 9 March 2010

Go to Gadgeteer Skills (level 14 skill, trained at the Training Room)

Stealth

Silently sneaking, slowly sliding, smoothly slipping, softly stepping, sshhh. Duration can be enhanced by Improved Tinkering.

Increased chance of noncombat adventures

* Combat and noncombat chances can only be increased up to a maximum of 20% in either direction.

Buff
Cost: 10 PP

When Used

You concentrate and calm yourself, focusing on moving slowly, steadily, and stealthily. (Added for X minutes.)

Notes

  • This skill is not properly coded for skill points yet. The following will be true when it is.
  • X is 20 + T, where T is 10 if one has Improved Tinkering, plus the number of skill points invested in Improved Tinkering.
  • Chance of noncombat adventures is increased by 3% + round(S/3)%, where S is the number of skill points invested.
  • Prior to the introduction of skill points, chance of noncombat adventures was increased by 5%. X was 30.