Lifeblood Manipulation: Difference between revisions
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==Notes== | ==Notes== | ||
* This skill might not be fully coded for skill points yet. The following will be true when it is. | |||
* '''X''' is 50% + 5*S% of maximum HP, where S is the number of skill points invested. | * '''X''' is 50% + 5*S% of maximum HP, where S is the number of skill points invested. | ||
* Y is 20 - round(S/2). | * Y is 20 - round(S/2). |
Revision as of 07:52, 28 March 2010
This page needs content: When is the third message triggered? |
Go to Elemental Skills (level 10 skill, trained at the Training Room)
Lifeblood Manipulation
You can control the bloodflow and materials within your own body, maneuvering them to heal a significant portion of your wounds very quickly.
Heals wounds
Cost: Y PP
When Used
- You concentrate on manipulating your blood and bodily fluids until your wounds are almost entirely healed. You recover X HP.
- You decide that you aren't likely to need to cast this skill more than twice, and save yourself some energy.
- You're healed enough that this skill isn't going to help you.
Notes
- This skill might not be fully coded for skill points yet. The following will be true when it is.
- X is 50% + 5*S% of maximum HP, where S is the number of skill points invested.
- Y is 20 - round(S/2).
- Prior to the introduction of skill points, X was within 2-6 HP of maximum HP. Y was 20.
- The second message appears before the first if you try to use the skill more than twice.
- The third message shows up if you are at or less than 6(?) HP from your maximum HP. The skill is not used, and the PP is not wasted.