First Aid: Difference between revisions

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|desc=Allows you to perform minor physical repairs in the field, and to make first aid kits which do more healing outside of combat.
|desc=Allows you to perform minor physical repairs in the field, and to make first aid kits which do more healing outside of combat.
|type=Combat and Noncombat Skill
|type=Combat and Noncombat Skill
|effect=Heals damage
|ppcost=6}}
|ppcost=6}}


==When Used==
==When Used==
You get out your first aid kit and patch up the worst of your wounds. You gain '''XX HP'''.
You get out your first aid kit and patch up the worst of your wounds. {{HPgain|X}}
 
==When Used in Combat==
You patch up some of your wounds. {{HPgain|Y}}


==Notes==
==Notes==
*Casting it heals the player by 10-22 HP when used out of combat and 8-12 HP when used in combat.
* '''X''' is 10-20 + 3*S, where S is the number of {{skillPoint}}s invested.
 
* '''Y''' is 6-10 + 2*S.
==See Also==
* Prior to the introduction of skill points, '''X''' was 10-20 and '''Y''' was 6-10.
*[[HP restorers]]

Latest revision as of 08:38, 16 July 2010

Go to Gadgeteer Skills (level 4 skill, trained at the Training Room)

First Aid

Allows you to perform minor physical repairs in the field, and to make first aid kits which do more healing outside of combat.

Heals damage

Combat and Noncombat Skill
Cost: 6 PP

When Used

You get out your first aid kit and patch up the worst of your wounds. You gain X HP.

When Used in Combat

You patch up some of your wounds. You gain Y HP.

Notes

  • X is 10-20 + 3*S, where S is the number of skill points invested.
  • Y is 6-10 + 2*S.
  • Prior to the introduction of skill points, X was 10-20 and Y was 6-10.