Tornado: Difference between revisions

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New page: Go back to Elemental =Tornado= You can create a violent whirlwind that stuns your opponent and leaves them feeling dizzy and weakened, plus somewhat damaged. Combat<br> Cost: 10 PP ...
 
 
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Go back to [[Elemental]]
{{skill
|skillid=9
|name=Tornado
|class=Elemental
|level=9
|desc=You can create a violent whirlwind that stuns your opponent and leaves them feeling dizzy and weakened, plus somewhat damaged.
|type=Combat Skill
|effect=Reduces opponent to-hit and dodge chances<br>
Deals damage
|ppcost=10}}


=Tornado=
==When Used==
You summon a violent miniature tornado, which spins your opponent around violently, making your foe dizzy and dealing '''X damage'''.


You can create a violent whirlwind that stuns your opponent and leaves them feeling dizzy and weakened, plus somewhat damaged.
==Notes==
* '''X''' is 4-8 + 3*S, where S is the number of {{skillPoint}}s invested.
* Opponent to-hit and dodge are reduced by 10 + S.
* Prior to the introduction of skill points, '''X''' was 5-10. Opponent to-hit and dodge were reduced by 14.
* Against [[:Category:Frusion Enemies|frusion enemies]] it fails with the message:


Combat<br>
You summon a violent miniature tornado, but it whirls around harmlessly.
Cost: 10 PP
 
This skill is obtained from the Heroes' Guild after training to become a level 9 Elemental.
 
When used, it deals damage. The damage probably scales, but you can expect 8-13 damage at level 18. How much it stuns or delevels enemies is unknown.
[[Category: Combat Skill]]

Latest revision as of 08:42, 16 July 2010

Go to Elemental Skills (level 9 skill, trained at the Training Room)

Tornado

You can create a violent whirlwind that stuns your opponent and leaves them feeling dizzy and weakened, plus somewhat damaged.

Reduces opponent to-hit and dodge chances
Deals damage

Combat Skill
Cost: 10 PP

When Used

You summon a violent miniature tornado, which spins your opponent around violently, making your foe dizzy and dealing X damage.

Notes

  • X is 4-8 + 3*S, where S is the number of skill points invested.
  • Opponent to-hit and dodge are reduced by 10 + S.
  • Prior to the introduction of skill points, X was 5-10. Opponent to-hit and dodge were reduced by 14.
  • Against frusion enemies it fails with the message:

You summon a violent miniature tornado, but it whirls around harmlessly.