Maul of the Cave Bear: Difference between revisions

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With all the power of a titanic, prehistoric bear, you maul your opponent ferociously.
With all the power of a titanic, prehistoric bear, you maul your opponent ferociously.
==Notes==
==Notes==
* Weapon damage is multiplied by 3 + (S/5), where S is the number of skill points invested.
* Weapon damage is multiplied by 3 + (S/5), where S is the number of {{skillPoint}}s invested.
* To-hit is increased by 15% + S% of current to-hit, with a minimum of 20 + S%.
* To-hit is increased by 15% + S% of current to-hit, with a minimum of 20 + S%.
* Prior to the introduction of skill points, weapon damage was quadrupled and to-hit was increased by 20% of current to-hit, with minimum of 20%.
* Prior to the introduction of skill points, weapon damage was quadrupled and to-hit was increased by 20% of current to-hit, with minimum of 20%.

Revision as of 09:01, 16 July 2010

Go to Naturalist Skills (level 16 skill, trained at the Training Room)

Maul of the Cave Bear

This isn't the maul of just any old bear, it's the maul of a gigantic cave bear. Even though they're extinct now, they're an animal, and you can still channel them.

Greatly increased to-hit ability
Greatly increased weapon damage

Combat Skill
Cost: 13 PP

When Used

With all the power of a titanic, prehistoric bear, you maul your opponent ferociously.

Notes

  • Weapon damage is multiplied by 3 + (S/5), where S is the number of skill points invested.
  • To-hit is increased by 15% + S% of current to-hit, with a minimum of 20 + S%.
  • Prior to the introduction of skill points, weapon damage was quadrupled and to-hit was increased by 20% of current to-hit, with minimum of 20%.
  • Ineffective against frusion enemies. Instead you get a regular hit attempt with a message:

With all the power of a titanic, prehistoric bear, you maul your opponent ... which of course means your weapon passes through with minimal effect.