Lifeblood Manipulation: Difference between revisions

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fully coded now
 
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{{underconstruction|comment=Amount of restore?}}
{{skill
{{skill
|skillid=10
|skillid=10
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|desc=You can control the bloodflow and materials within your own body, maneuvering them to heal a significant portion of your wounds very quickly.
|desc=You can control the bloodflow and materials within your own body, maneuvering them to heal a significant portion of your wounds very quickly.
|type=Noncombat Skill
|type=Noncombat Skill
|ppcost=20}}
|effect=Heals wounds
|ppcost=Y}}


==When Used==
==When Used==
You concentrate on manipulating your blood and bodily fluids until your wounds are almost entirely healed. You recover '''X HP.'''
*You concentrate on manipulating your blood and bodily fluids until your wounds are almost entirely healed. You recover '''X HP.'''
*You decide that you aren't likely to need to cast this skill more than twice, and save yourself some energy.
*You're healed enough that this skill isn't going to help you.


==Notes==
==Notes==
*When used, it restores within 4-6 HP of your maximum HP. (example- If you have 10/100 hp, you will heal roughly 85 HP, leaving you at 95.)
* '''X''' is 50% + 5*S% of maximum HP, where S is the number of {{skillPoint}}s invested.
 
* Y is 20 - round(S/2).
==See Also==
* Prior to the introduction of skill points, '''X''' was within 2-6 HP of maximum HP. Y was 20.
*[[HP restorers]]
* The second message appears before the first if you try to use the skill more than twice.
* The third message shows up if you are at your maximum HP. The skill is not used, and the PP is not wasted.
[[Category:HP Restorers]]

Latest revision as of 21:45, 21 February 2011

Go to Elemental Skills (level 10 skill, trained at the Training Room)

Lifeblood Manipulation

You can control the bloodflow and materials within your own body, maneuvering them to heal a significant portion of your wounds very quickly.

Heals wounds

Noncombat Skill
Cost: Y PP

When Used

  • You concentrate on manipulating your blood and bodily fluids until your wounds are almost entirely healed. You recover X HP.
  • You decide that you aren't likely to need to cast this skill more than twice, and save yourself some energy.
  • You're healed enough that this skill isn't going to help you.

Notes

  • X is 50% + 5*S% of maximum HP, where S is the number of skill points invested.
  • Y is 20 - round(S/2).
  • Prior to the introduction of skill points, X was within 2-6 HP of maximum HP. Y was 20.
  • The second message appears before the first if you try to use the skill more than twice.
  • The third message shows up if you are at your maximum HP. The skill is not used, and the PP is not wasted.