Difference between revisions of "Trample of the Rhino"
From Twilight Heroes Wiki
(→When Used: ranged) |
|||
(3 intermediate revisions by 2 users not shown) | |||
Line 10: | Line 10: | ||
|ppcost=9}} | |ppcost=9}} | ||
==When Used== | ==When Used== | ||
+ | * ''With a [[melee weapon]]:'' | ||
Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling them underfoot. | Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling them underfoot. | ||
+ | |||
+ | * ''With a [[ranged weapon]]:'' | ||
+ | With a ranged weapon you're trying to keep your distance, which means you're out of range for a trample. | ||
+ | |||
==Notes== | ==Notes== | ||
− | * Weapon damage is multiplied by 2.5 + (S/10), where S is the number of | + | * Weapon damage is multiplied by 2.5 + (S/10), where S is the number of {{skillPoint}}s invested. |
− | * To-hit is increased by 10 + 2*S + | + | * To-hit is increased by 10 + 2*S + level, capped at 50. |
− | * Prior to the introduction of skill points, weapon damage was | + | * Prior to the introduction of skill points, weapon damage was tripled and to-hit was increased by 15 + level, capped at 40. |
* Ineffective against [[:Category:Frusion Enemies|frusion enemies]]. Instead you get a regular hit attempt with a message: | * Ineffective against [[:Category:Frusion Enemies|frusion enemies]]. Instead you get a regular hit attempt with a message: | ||
Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling it underfoot, but trampling isn't very effective against pure energy. | Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling it underfoot, but trampling isn't very effective against pure energy. | ||
[[Category:Bonus To Hit]][[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]] | [[Category:Bonus To Hit]][[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]] |
Latest revision as of 01:01, 27 May 2011
Go to Naturalist Skills (level 10 skill, trained at the Training Room)
Trample of the Rhino
Using the power of the rhinoceros, you add precision targeting and a vicious trample to the end of your attack, dealing a great amount of additional damage.
Moderately increased to-hit ability
Moderately increased weapon damage
Cost: 9 PP
When Used
- With a melee weapon:
Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling them underfoot.
- With a ranged weapon:
With a ranged weapon you're trying to keep your distance, which means you're out of range for a trample.
Notes
- Weapon damage is multiplied by 2.5 + (S/10), where S is the number of skill points invested.
- To-hit is increased by 10 + 2*S + level, capped at 50.
- Prior to the introduction of skill points, weapon damage was tripled and to-hit was increased by 15 + level, capped at 40.
- Ineffective against frusion enemies. Instead you get a regular hit attempt with a message:
Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling it underfoot, but trampling isn't very effective against pure energy.