Trample of the Rhino: Difference between revisions
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New page: Go back to Naturalist Using the power of the rhinoceros, you add precision targeting and a vicious trample to the end of your attack, dealing a great amount of additional damage. Com... |
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{{skill | |||
|skillid=60 | |||
|name=Trample of the Rhino | |||
|class=Naturalist | |||
|level=10 | |||
|desc=Using the power of the rhinoceros, you add precision targeting and a vicious trample to the end of your attack, dealing a great amount of additional damage. | |||
|type=Combat Skill | |||
|effect=Moderately increased to-hit ability<br> | |||
Moderately increased weapon damage | |||
|ppcost=9}} | |||
==When Used== | |||
* ''With a [[melee weapon]]:'' | |||
Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling them underfoot. | |||
* ''With a [[ranged weapon]]:'' | |||
With a ranged weapon you're trying to keep your distance, which means you're out of range for a trample. | |||
==Notes== | |||
* Weapon damage is multiplied by 2.5 + (S/10), where S is the number of {{skillPoint}}s invested. | |||
* To-hit is increased by 10 + 2*S + level, capped at 50. | |||
* Prior to the introduction of skill points, weapon damage was tripled and to-hit was increased by 15 + level, capped at 40. | |||
* Ineffective against [[:Category:Frusion Enemies|frusion enemies]]. Instead you get a regular hit attempt with a message: | |||
Channeling the spirit of the | Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling it underfoot, but trampling isn't very effective against pure energy. | ||
[[Category:Bonus To Hit]][[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]] | |||
[[Category: |
Latest revision as of 09:01, 27 May 2011
Go to Naturalist Skills (level 10 skill, trained at the Training Room)
Trample of the Rhino
Using the power of the rhinoceros, you add precision targeting and a vicious trample to the end of your attack, dealing a great amount of additional damage.
Moderately increased to-hit ability
Moderately increased weapon damage
Cost: 9 PP
When Used
- With a melee weapon:
Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling them underfoot.
- With a ranged weapon:
With a ranged weapon you're trying to keep your distance, which means you're out of range for a trample.
Notes
- Weapon damage is multiplied by 2.5 + (S/10), where S is the number of
skill points invested.
- To-hit is increased by 10 + 2*S + level, capped at 50.
- Prior to the introduction of skill points, weapon damage was tripled and to-hit was increased by 15 + level, capped at 40.
- Ineffective against frusion enemies. Instead you get a regular hit attempt with a message:
Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling it underfoot, but trampling isn't very effective against pure energy.