Stealth: Difference between revisions

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m base should be 30 min
 
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==Notes==
==Notes==
* Chance of noncombat adventures is increased by +3% + S*0.3%, where S is the number of {{skillPoint}}s invested.
* Chance of noncombat adventures is increased by +3% + S*0.3%, where S is the number of {{skillPoint}}s invested.
* X is 20 + T, where T is 10 if one has [[Improved Tinkering]], plus the number of skill points invested in [[Improved Tinkering]].
* X is 30 + T, where T is 10 if one has [[Improved Tinkering]], plus the number of skill points invested in [[Improved Tinkering]].
* Prior to the introduction of skill points, chance of noncombat adventures was increased by 5%. X was 30.
* Prior to the introduction of skill points, chance of noncombat adventures was increased by 5%. X was 30.

Latest revision as of 17:28, 29 May 2011

Go to Gadgeteer Skills (level 14 skill, trained at the Training Room)

Stealth

Silently sneaking, slowly sliding, smoothly slipping, softly stepping, sshhh. Duration can be enhanced by Improved Tinkering.

Increased chance of noncombat adventures

* Combat and noncombat chances can only be increased up to a maximum of 20% in either direction.

Buff
Cost: 10 PP

When Used

You concentrate and calm yourself, focusing on moving slowly, steadily, and stealthily. (Added for X minutes.)

Notes

  • Chance of noncombat adventures is increased by +3% + S*0.3%, where S is the number of skill points invested.
  • X is 30 + T, where T is 10 if one has Improved Tinkering, plus the number of skill points invested in Improved Tinkering.
  • Prior to the introduction of skill points, chance of noncombat adventures was increased by 5%. X was 30.