Difference between revisions of "Upgrade Armor"
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− | {{ | + | {{skill |
− | + | |skillid=102 | |
− | + | |name=Upgrade Armor | |
+ | |class=Gadgeteer | ||
+ | |level=2 | ||
+ | |desc=Allows you to add improvements to your armor which will increase its effectiveness. Duration can be enhanced by Improved Tinkering. | ||
+ | |type=Noncombat Skill | ||
+ | |effect=! | ||
+ | |ppcost=5}} | ||
+ | |||
+ | ==When Used== | ||
+ | ''When no armor upgrade is active:'' | ||
+ | |||
+ | How would you like to upgrade your armor? | ||
+ | |||
+ | [[Upgrade Armor: Resistance|Resistance]]<br> | ||
+ | You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you a while. (Added for X minutes.). | ||
− | + | [[Upgrade Armor: Superabsorbance|Superabsorbance]]<br> | |
+ | You build in some high-tech absorbant padding to your armor. It'll fall apart eventually, but it should last you a while. (Added for X minutes.) | ||
− | + | [[Upgrade Armor: Motorized|Motorized]]<br> | |
− | + | You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but it should be a great help while it works. (Added for X minutes.) | |
− | + | ''When [[Upgrade Armor: Resistance]] is active:'' | |
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− | + | You renew the finish of your armor coating, increasing its useful lifetime. (Added for X minutes.) | |
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− | + | ''When [[Upgrade Armor: Superabsorbance ]] is active:'' | |
− | + | You patch the padding on your armor, ensuring it will last longer. (Added for X minutes.) | |
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− | + | ''When [[Upgrade Armor: Motorized]] is active:'' | |
− | + | You retune the high-tech micromotors to{{typo}} your armor, increasing their useful lifetime by quite a bit. (Added for X minutes.) | |
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− | + | ==Notes== | |
− | + | * X is 30 + T, where T is 10 if one has [[Improved Tinkering]], plus the number of {{skillPoint}}s invested in [[Improved Tinkering]]. | |
− | + | * Prior to the introduction of skill points, X was 45. In addition, the options available were [[Upgrade Armor: Fireproof | Fireproof]], [[Upgrade Armor: Absorption | Absorption]] and [[Upgrade Armor: Reflexes | Improved Reflexes]], which were improved to the current set when one acquired [[Improved Tinkering]]. | |
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Latest revision as of 09:29, 29 May 2011
Go to Gadgeteer Skills (level 2 skill, trained at the Training Room)
Upgrade Armor
Allows you to add improvements to your armor which will increase its effectiveness. Duration can be enhanced by Improved Tinkering.
Cost: 5 PP
When Used
When no armor upgrade is active:
How would you like to upgrade your armor?
Resistance
You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you a while. (Added for X minutes.).
Superabsorbance
You build in some high-tech absorbant padding to your armor. It'll fall apart eventually, but it should last you a while. (Added for X minutes.)
Motorized
You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but it should be a great help while it works. (Added for X minutes.)
When Upgrade Armor: Resistance is active:
You renew the finish of your armor coating, increasing its useful lifetime. (Added for X minutes.)
When Upgrade Armor: Superabsorbance is active:
You patch the padding on your armor, ensuring it will last longer. (Added for X minutes.)
When Upgrade Armor: Motorized is active:
You retune the high-tech micromotors to[sic] your armor, increasing their useful lifetime by quite a bit. (Added for X minutes.)
Notes
- X is 30 + T, where T is 10 if one has Improved Tinkering, plus the number of skill points invested in Improved Tinkering.
- Prior to the introduction of skill points, X was 45. In addition, the options available were Fireproof, Absorption and Improved Reflexes, which were improved to the current set when one acquired Improved Tinkering.