Difference between revisions of "Upgrade Armor"

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m (base should be 30 min)
 
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|class=Gadgeteer
 
|class=Gadgeteer
 
|level=2
 
|level=2
|desc=Allows you to add improvements to your armor which will increase its effectiveness.
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|desc=Allows you to add improvements to your armor which will increase its effectiveness. Duration can be enhanced by Improved Tinkering.
 
|type=Noncombat Skill
 
|type=Noncombat Skill
 
|effect=!
 
|effect=!
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==When Used==
 
==When Used==
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''When no armor upgrade is active:''
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How would you like to upgrade your armor?
 
How would you like to upgrade your armor?
  
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[[Upgrade Armor: Resistance|Resistance]]<br>
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You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you a while. (Added for X minutes.).
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[[Upgrade Armor: Superabsorbance|Superabsorbance]]<br>
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You build in some high-tech absorbant padding to your armor. It'll fall apart eventually, but it should last you a while. (Added for X minutes.)
  
[[Upgrade Armor: Fireproof | Fireproof]] (+15% fire resistance) <br>
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[[Upgrade Armor: Motorized|Motorized]]<br>
You add a fire-resistant coating to your armor. It'll get worn off eventually, but it should last you at least half an hour (given for 30 minutes).
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You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but it should be a great help while it works. (Added for X minutes.)
  
[[Upgrade Armor: Absorption | Absorption]] (+2 damage absorption) <br>
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''When [[Upgrade Armor: Resistance]] is active:''
You build in some absorbent padding to your armor. It'll fall apart eventually, but it should last you at least half an hour (given for 30 minutes).
 
  
[[Upgrade Armor: Reflexes | Improved Reflexes]] (+5 Reflexes) <br>
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You renew the finish of your armor coating, increasing its useful lifetime. (Added for X minutes.)
You mechanize and power some of the joints of your armor. It's bound to get broken eventually, but you should be able to get half an hour out of it at least (given for 30 minutes).
 
  
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''When [[Upgrade Armor: Superabsorbance ]] is active:''
  
''With [[Improved Tinkering]]'':
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You patch the padding on your armor, ensuring it will last longer. (Added for X minutes.)
  
[[Upgrade Armor: Resistance | Resistance]] (+10% resistance to fire, ice, and electric) <br>
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''When [[Upgrade Armor: Motorized]] is active:''
You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you forty-five minutes or so (given for 45 minutes).
 
  
[[Upgrade Armor: Superabsorbance | Superabsorbance]] (+4 damage absorption) <br>
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You retune the high-tech micromotors to{{typo}} your armor, increasing their useful lifetime by quite a bit. (Added for X minutes.)
You build in some high-tech absorbent padding to your armor. It'll fall apart eventually, but it should last you at least forty-five minutes (given for 45 minutes).
 
  
[[Upgrade Armor: Initiative | Initiative]] (+8 Reflexes, +10 initiative) <br>
 
You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but you should be able to get forty-five minutes out of it at least (given for 45 minutes).
 
 
==Notes==
 
==Notes==
* Only one of these effects can be active at a time.
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* X is 30 + T, where T is 10 if one has [[Improved Tinkering]], plus the number of {{skillPoint}}s invested in [[Improved Tinkering]].
* Casting this while an effect is active simply adds time to the currently active effect. This applies even if you have acquired [[Improved Tinkering]] and still have one of the inferior upgrades active.
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* Prior to the introduction of skill points, X was 45. In addition, the options available were [[Upgrade Armor: Fireproof | Fireproof]], [[Upgrade Armor: Absorption | Absorption]] and [[Upgrade Armor: Reflexes | Improved Reflexes]], which were improved to the current set when one acquired [[Improved Tinkering]].

Latest revision as of 09:29, 29 May 2011

Go to Gadgeteer Skills (level 2 skill, trained at the Training Room)

Upgrade Armor

Allows you to add improvements to your armor which will increase its effectiveness. Duration can be enhanced by Improved Tinkering.


Noncombat Skill
Cost: 5 PP

When Used

When no armor upgrade is active:

How would you like to upgrade your armor?

Resistance
You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you a while. (Added for X minutes.).

Superabsorbance
You build in some high-tech absorbant padding to your armor. It'll fall apart eventually, but it should last you a while. (Added for X minutes.)

Motorized
You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but it should be a great help while it works. (Added for X minutes.)

When Upgrade Armor: Resistance is active:

You renew the finish of your armor coating, increasing its useful lifetime. (Added for X minutes.)

When Upgrade Armor: Superabsorbance is active:

You patch the padding on your armor, ensuring it will last longer. (Added for X minutes.)

When Upgrade Armor: Motorized is active:

You retune the high-tech micromotors to[sic] your armor, increasing their useful lifetime by quite a bit. (Added for X minutes.)

Notes