Difference between revisions of "Upgrade Armor"

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(Notes)
m (base should be 30 min)
 
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{{bug|Motorized is labeled "Initiative"}}
 
 
{{skill
 
{{skill
 
|skillid=102
 
|skillid=102
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How would you like to upgrade your armor?
 
How would you like to upgrade your armor?
  
[[Upgrade Armor: Resistance | Resistance]]<br>
+
[[Upgrade Armor: Resistance|Resistance]]<br>
 
You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you a while. (Added for X minutes.).
 
You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you a while. (Added for X minutes.).
  
[[Upgrade Armor: Superabsorbance | Superabsorbance]]<br>
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[[Upgrade Armor: Superabsorbance|Superabsorbance]]<br>
 
You build in some high-tech absorbant padding to your armor. It'll fall apart eventually, but it should last you a while. (Added for X minutes.)
 
You build in some high-tech absorbant padding to your armor. It'll fall apart eventually, but it should last you a while. (Added for X minutes.)
  
[[Upgrade Armor: Motorized| Initiative]]<br>
+
[[Upgrade Armor: Motorized|Motorized]]<br>
 
You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but it should be a great help while it works. (Added for X minutes.)
 
You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but it should be a great help while it works. (Added for X minutes.)
  
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==Notes==
 
==Notes==
* X is 20 + T, where T is 10 if one has [[Improved Tinkering]], plus the number of skill points invested in [[Improved Tinkering]].
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* X is 30 + T, where T is 10 if one has [[Improved Tinkering]], plus the number of {{skillPoint}}s invested in [[Improved Tinkering]].
 
* Prior to the introduction of skill points, X was 45. In addition, the options available were [[Upgrade Armor: Fireproof | Fireproof]], [[Upgrade Armor: Absorption | Absorption]] and [[Upgrade Armor: Reflexes | Improved Reflexes]], which were improved to the current set when one acquired [[Improved Tinkering]].
 
* Prior to the introduction of skill points, X was 45. In addition, the options available were [[Upgrade Armor: Fireproof | Fireproof]], [[Upgrade Armor: Absorption | Absorption]] and [[Upgrade Armor: Reflexes | Improved Reflexes]], which were improved to the current set when one acquired [[Improved Tinkering]].

Latest revision as of 09:29, 29 May 2011

Go to Gadgeteer Skills (level 2 skill, trained at the Training Room)

Upgrade Armor

Allows you to add improvements to your armor which will increase its effectiveness. Duration can be enhanced by Improved Tinkering.


Noncombat Skill
Cost: 5 PP

When Used

When no armor upgrade is active:

How would you like to upgrade your armor?

Resistance
You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you a while. (Added for X minutes.).

Superabsorbance
You build in some high-tech absorbant padding to your armor. It'll fall apart eventually, but it should last you a while. (Added for X minutes.)

Motorized
You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but it should be a great help while it works. (Added for X minutes.)

When Upgrade Armor: Resistance is active:

You renew the finish of your armor coating, increasing its useful lifetime. (Added for X minutes.)

When Upgrade Armor: Superabsorbance is active:

You patch the padding on your armor, ensuring it will last longer. (Added for X minutes.)

When Upgrade Armor: Motorized is active:

You retune the high-tech micromotors to[sic] your armor, increasing their useful lifetime by quite a bit. (Added for X minutes.)

Notes