Upgrade Armor: Difference between revisions
m →Effect Descriptions: Renamed Skill Descriptions section Effect Descriptions |
Hoyifung04 (talk | contribs) m base should be 30 min |
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{{ | {{skill | ||
|skillid=102 | |||
Allows you to add improvements to your armor which will | |name=Upgrade Armor | ||
|class=Gadgeteer | |||
Noncombat Skill | |level=2 | ||
|desc=Allows you to add improvements to your armor which will increase its effectiveness. Duration can be enhanced by Improved Tinkering. | |||
|type=Noncombat Skill | |||
|effect=! | |||
|ppcost=5}} | |||
==When Used== | ==When Used== | ||
'' | ''When no armor upgrade is active:'' | ||
How would you like to upgrade your armor? | |||
[[Upgrade Armor: Resistance|Resistance]]<br> | |||
You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you a while. (Added for X minutes.). | |||
[[Upgrade Armor: Superabsorbance|Superabsorbance]]<br> | |||
You build in some high-tech absorbant padding to your armor. It'll fall apart eventually, but it should last you a while. (Added for X minutes.) | |||
[[Upgrade Armor: Motorized|Motorized]]<br> | |||
You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but it should be a great help while it works. (Added for X minutes.) | |||
'' | ''When [[Upgrade Armor: Resistance]] is active:'' | ||
You renew the finish of your armor coating, increasing its useful lifetime. (Added for X minutes.) | |||
''When [[Upgrade Armor: Superabsorbance ]] is active:'' | |||
You patch the padding on your armor, ensuring it will last longer. (Added for X minutes.) | |||
''When [[Upgrade Armor: Motorized]] is active:'' | |||
You retune the high-tech micromotors to{{typo}} your armor, increasing their useful lifetime by quite a bit. (Added for X minutes.) | |||
==Notes== | ==Notes== | ||
* X is 30 + T, where T is 10 if one has [[Improved Tinkering]], plus the number of {{skillPoint}}s invested in [[Improved Tinkering]]. | |||
* Prior to the introduction of skill points, X was 45. In addition, the options available were [[Upgrade Armor: Fireproof | Fireproof]], [[Upgrade Armor: Absorption | Absorption]] and [[Upgrade Armor: Reflexes | Improved Reflexes]], which were improved to the current set when one acquired [[Improved Tinkering]]. | |||
[[ |
Latest revision as of 17:29, 29 May 2011
Go to Gadgeteer Skills (level 2 skill, trained at the Training Room)
Upgrade Armor
Allows you to add improvements to your armor which will increase its effectiveness. Duration can be enhanced by Improved Tinkering.
Cost: 5 PP
When Used
When no armor upgrade is active:
How would you like to upgrade your armor?
Resistance
You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you a while. (Added for X minutes.).
Superabsorbance
You build in some high-tech absorbant padding to your armor. It'll fall apart eventually, but it should last you a while. (Added for X minutes.)
Motorized
You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but it should be a great help while it works. (Added for X minutes.)
When Upgrade Armor: Resistance is active:
You renew the finish of your armor coating, increasing its useful lifetime. (Added for X minutes.)
When Upgrade Armor: Superabsorbance is active:
You patch the padding on your armor, ensuring it will last longer. (Added for X minutes.)
When Upgrade Armor: Motorized is active:
You retune the high-tech micromotors to[sic] your armor, increasing their useful lifetime by quite a bit. (Added for X minutes.)
Notes
- X is 30 + T, where T is 10 if one has Improved Tinkering, plus the number of skill points invested in Improved Tinkering.
- Prior to the introduction of skill points, X was 45. In addition, the options available were Fireproof, Absorption and Improved Reflexes, which were improved to the current set when one acquired Improved Tinkering.