Aerodynamic Vehicle: Difference between revisions

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* Increase turn length by 30 - 3*S seconds, where S in the number of {{SkillPoint}}s invested.
* Increase turn length by 30 - 3*S seconds, where S in the number of {{SkillPoint}}s invested.
* X is 30 + T, where T is 10 if one has [[Improved Tinkering]], plus the number of skill points invested in [[Improved Tinkering]].
* X is 30 + T, where T is 10 if one has [[Improved Tinkering]], plus the number of skill points invested in [[Improved Tinkering]].
[[Category:Turn Duration]]

Revision as of 17:47, 29 May 2011

Go to Gadgeteer Skills (level 9 skill, trained at the Training Room)

Aerodynamic Vehicle

A more aerodynamic vehicle can travel farther, though not necessarily any faster. Yeah, you can even make a horse or skateboard more aerodynamic. Anything but your own two feet.

Extended vehicle range, at the cost of turn length (reduced with skill points)

Noncombat Skill
Cost: 12 PP

When Used

  • You apply some speed fins and mechanized racing stripes to your vehicle, increasing its aerodynamic properties to improve its range. (Added for X minutes.)

Notes

  • Extends vehicle range by one
  • Increase turn length by 30 - 3*S seconds, where S in the number of skill points invested.
  • X is 30 + T, where T is 10 if one has Improved Tinkering, plus the number of skill points invested in Improved Tinkering.