Talk:Gadgeteer: Difference between revisions
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Your reflexes increase by 7 points. | Your reflexes increase by 7 points. | ||
[[User:Cristiona|Cristiona]] 21:15, 20 June 2008 (MST) | [[User:Cristiona|Cristiona]] 21:15, 20 June 2008 (MST) | ||
104 | |||
Your strength increases by 5 points. | |||
Your intellect increases by 2 points. | |||
Your reflexes increase by 8 points. | |||
[[User:Cristiona|Cristiona]] 21:33, 24 June 2008 (MST) | |||
105, nothing special: | |||
Your strength increases by 5 points. | |||
Your intellect increases by 4 points. | |||
Your reflexes increase by 6 points. | |||
[[User:Cristiona|Cristiona]] 20:56, 28 June 2008 (MST) | |||
106, low Int: | |||
Your strength increases by 4 points. | |||
Your intellect increases by 1 points. | |||
Your reflexes increase by 10 points. | |||
[[User:Cristiona|Cristiona]] 21:19, 1 July 2008 (MST) | |||
== Intrinsic == | |||
[N] Ryme: gadgeteers have another intrinsic, and have for about 3 years. Other classes will have another one coming soon. | |||
I think it might be improved computer effects. --[[User:Muhandes|Muhandes]] 11:25, 1 November 2010 (PDT) | |||
a while ago one guy had a theory about run messages and maybe inproved fleeing(Ex: flee as gadgeteer and sometimes hear about a rocket powered backpack or grappling hook when you don't have the jetpack) never noticed myself since i so rarely need to run [[User:The Gannet|The Gannet]] | |||
:I can officially confirm that gadgeteers have an increased chance of fleeing combat, hence the special message. Lazy spaders :P [[User:Cristiona|Cristiona]] | |||
ok,(thanks christiona lol) thats the old one they've always had then. so that still leaves the new intrinsic they got. anybody notice anything different since the change?[[User:The Gannet|The Gannet]] | |||
am i imagining it/forgot something was equipped or buffed or do gadgeteers seem have an extra ranged attack? or maybe i should double check the table for how ranged attacks come from reflex...i'll have to look again when turns refill[[User:The Gannet|The Gannet]] |
Latest revision as of 03:38, 27 August 2011
The level gains seem to be constant, so I figured I could start recording them here. Maybe we can work out a formula.
Level 95: 11 hit points 9 power points Your strength increases by 4 points. Your intellect increases by 3 points. Your reflexes increase by 8 points.
Cristiona 20:29, 24 May 2008 (MST)
- HP and PP are flat gains as far as I've seen, but the other three are variable. As a Psion, I get 8 HP and 12 PP per level, but at level 50 I gained no strength. Offstats I've seen increase from 1-8 points, and mainstat I've seen jump by 5-10. Unless you're saying the other stats flatten out at some point too. I haven't kept track past 50. --Jesus 23:05, 24 May 2008 (MST)
- My thought is that each increases at a range. Gadgeteers get more Ref, Naturalists more Str... etc. Cristiona
And, for 96:
11 hit points 9 power points Your strength increases by 3 points. Your intellect increases by 4 points. Your reflexes increase by 8 points.
Cristiona 20:51, 27 May 2008 (MST)
Hey hey... 97!
11 hit points 9 power points Your strength increases by 4 points. Your intellect increases by 4 points. Your reflexes increase by 7 points.
Hmm... looks like it's 15 points across the three stats, with secondaries getting on share, and primary getting two. Cristiona
Aaaaaaaand, 98!
11 hit points 9 power points Your strength increases by 4 points. Your intellect increases by 5 points. Your reflexes increase by 6 points.
Cristiona 21:04, 3 June 2008 (MST)
Added to
http://th.blandsauce.com/wiki/Class_Comparison_Tables#Class_Stats_Comparison_Table --Tycho Everett 02:19, 4 June 2008 (MST)
Nothing to alter known ranges at 99
Your strength increases by 3 points. Your intellect increases by 5 points. Your reflexes increase by 7 points.
Since HP/PP seems to be the same, I'm not going to keep recording it. Cristiona 21:07, 6 June 2008 (MST)
100:
Your strength increases by 4 points. Your intellect increases by 4 points. Your reflexes increase by 7 points.
Cristiona 21:05, 9 June 2008 (MST)
101:
Your strength increases by 5 points. Your intellect increases by 4 points. Your reflexes increase by 6 points.
Cristiona 21:23, 13 June 2008 (MST)
102... weird:
Your intellect increases by 6 points. Your reflexes increase by 9 points.
Cristiona 20:40, 17 June 2008 (MST)
103... another slightly weird result... the RNG is screwing with me:
Your strength increases by 1 points. Your intellect increases by 7 points. Your reflexes increase by 7 points.
Cristiona 21:15, 20 June 2008 (MST)
104
Your strength increases by 5 points. Your intellect increases by 2 points. Your reflexes increase by 8 points.
Cristiona 21:33, 24 June 2008 (MST)
105, nothing special:
Your strength increases by 5 points. Your intellect increases by 4 points. Your reflexes increase by 6 points.
Cristiona 20:56, 28 June 2008 (MST)
106, low Int:
Your strength increases by 4 points. Your intellect increases by 1 points. Your reflexes increase by 10 points.
Cristiona 21:19, 1 July 2008 (MST)
Intrinsic
[N] Ryme: gadgeteers have another intrinsic, and have for about 3 years. Other classes will have another one coming soon.
I think it might be improved computer effects. --Muhandes 11:25, 1 November 2010 (PDT)
a while ago one guy had a theory about run messages and maybe inproved fleeing(Ex: flee as gadgeteer and sometimes hear about a rocket powered backpack or grappling hook when you don't have the jetpack) never noticed myself since i so rarely need to run The Gannet
- I can officially confirm that gadgeteers have an increased chance of fleeing combat, hence the special message. Lazy spaders :P Cristiona
ok,(thanks christiona lol) thats the old one they've always had then. so that still leaves the new intrinsic they got. anybody notice anything different since the change?The Gannet
am i imagining it/forgot something was equipped or buffed or do gadgeteers seem have an extra ranged attack? or maybe i should double check the table for how ranged attacks come from reflex...i'll have to look again when turns refillThe Gannet