Difference between revisions of "Bedivere's vambraces"
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|name=Bedivere's vambraces | |name=Bedivere's vambraces | ||
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|desc=These vambraces are a bit of an oddity. They have a built-in capacitor that saves a bit of energy every time you move your arms which you can then tap into. Kind of like a self-winding watch, but far more violent. | |desc=These vambraces are a bit of an oddity. They have a built-in capacitor that saves a bit of energy every time you move your arms which you can then tap into. Kind of like a self-winding watch, but far more violent. |
Revision as of 14:22, 30 May 2012
Bedivere's vambraces
Plural: pairs of Bedivere's vambraces
These vambraces are a bit of an oddity. They have a built-in capacitor that saves a bit of energy every time you move your arms which you can then tap into. Kind of like a self-winding watch, but far more violent.
Gloves
Power: 6
Level Required: 5
Autosell value: 80
Your Gadgeteer combat abilities grant bonus Ranged Attacks
How Obtained
Guild for Imaginative Metachronism
Notes
- When using Gadgeteer combat skills there is a chance of the effect triggering:
- Casting Stun Gas
- And you've figured out a way to save a piece from the stun gas canister. It might be good for ammo in a second.
- Casting First Aid
- And you've figured out a way to save a particularly sharp piece of first aid equipment. It might be good for ammo in a second.
- Casting Shock Grenade
- And you've figured out a way to save a piece of the grenade. It might be good for ammo in a second.
- Casting Electric Net
- And you've figured out a way to save a piece of the net. It might be good for ammo in a second.
- All of which result in getting an extra ranged attack with your next attack.