Difference between revisions of "Talk:A renegade robot hive"

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m (Note about Trapped!)
(combat chance stands)
 
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Combats are divided evenly at about 22% for each, and what's left goes to noncombat (about 10% for Trapped!) Don't know if (or how) we express that on the wiki. --[[User:Jesus|Jesus]] 05:51, 20 July 2009 (UTC)
 
Combats are divided evenly at about 22% for each, and what's left goes to noncombat (about 10% for Trapped!) Don't know if (or how) we express that on the wiki. --[[User:Jesus|Jesus]] 05:51, 20 July 2009 (UTC)
 
:When getting this data, I always chose "Run Away!" in Trapped! because "Run towards the foe!" will always result in a combat, which would skew data away from Trapped! (which would otherwise be able to occur multiple times in succession). Just in case anyone was wondering.--[[User:Jesus|Jesus]] 06:04, 20 July 2009 (UTC)
 
:When getting this data, I always chose "Run Away!" in Trapped! because "Run towards the foe!" will always result in a combat, which would skew data away from Trapped! (which would otherwise be able to occur multiple times in succession). Just in case anyone was wondering.--[[User:Jesus|Jesus]] 06:04, 20 July 2009 (UTC)
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:: For now we just state occurrence rates in the notes.--[[User:Muhandes|Muhandes]] 06:49, 20 July 2009 (UTC)
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----
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I tracked the following 3574 adventures:
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:Trapped! 340  (chose run towards the foe)
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:battle drone 783 {{statrate|3234|783}}
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:defender 828 {{statrate|3234|828}}
 +
:hovertank 809 {{statrate|3234|809}}
 +
:investigator 814 {{statrate|3234|814}}
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 +
Since my trapped! choice always forces a combat to follow, I'll substract 340 from the total amount of combats, reducing it form 3234 to 2894.<br>This results in a combat rate of {{statrate|3234|2894|+}}, coherent with Jesus' data above, so I'll leave it as it is. [[User:Patojonas|Patojonas]]  15:38, 24 August 2013 (PDT)

Latest revision as of 14:38, 24 August 2013

I'm starting to spade some of these values, but there seems to be some confusion... Should the HPs and Item Drop %s for (say) the battle drone be listed here on this page? Or should they be listed under battle drone? I'd favor putting all the specific details under the mob itself, and transcluding that information to this page, so we don't have to edit both pages separately with every correction. --Tycho Everett 10:51, 10 July 2008 (MST)

Data

Battle Drone (685) -- 19 plasteel / 71 fusion / 56 laser cannon / 71 quantum hopper
Defender (667) -- 8 plasteel / 83 lepton mesh / 61 photonic chiller / 65 titanium
Hovertank (682) -- 131 plasteel / 69 positron originator / 73 shell
Investigator (661) -- 31 plasteel / 145 eye / 75 oculum felis / 66 pathway imager
Trapped! (293)

3000 turns

Combats are divided evenly at about 22% for each, and what's left goes to noncombat (about 10% for Trapped!) Don't know if (or how) we express that on the wiki. --Jesus 05:51, 20 July 2009 (UTC)

When getting this data, I always chose "Run Away!" in Trapped! because "Run towards the foe!" will always result in a combat, which would skew data away from Trapped! (which would otherwise be able to occur multiple times in succession). Just in case anyone was wondering.--Jesus 06:04, 20 July 2009 (UTC)
For now we just state occurrence rates in the notes.--Muhandes 06:49, 20 July 2009 (UTC)

I tracked the following 3574 adventures:

Trapped! 340 (chose run towards the foe)
battle drone 783 (24.2% ± 1.5%)
defender 828 (25.6% ± 1.5%)
hovertank 809 (25% ± 1.5%)
investigator 814 (25.2% ± 1.5%)

Since my trapped! choice always forces a combat to follow, I'll substract 340 from the total amount of combats, reducing it form 3234 to 2894.
This results in a combat rate of 89.5 ± 1.1, coherent with Jesus' data above, so I'll leave it as it is. Patojonas 15:38, 24 August 2013 (PDT)