Demented scientist: Difference between revisions
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Latest revision as of 14:14, 26 September 2013
demented scientist |
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You are fighting a demented scientist.
This is one of the poor souls driven insane by an attempt to comprehend a science beyond his ability. His mind is completely unstable, but his scientifically augmented body is still powerful. You catch a glimpse of the equation he's been scribbling on the wall. "m*e = kill." Uh-oh, that can't be good.
Your opponent attacks ...
Hit messages:
- The scientist blasts you with his "instant hiccups" ray. You eventually have to punch yourself in the head to make yourself stop hiccuping.
- The scientist sprays you with a caustic liquid. Painful as it is, you're relieved he's not into double-a-caustic puzzles. (acid) damage
- He zaps you with a beam that exchanges some of your DNA with that of a nearby fly. You get better, but it's very painful in the interim.
He hits you for X damage.
Critical hit message:
Your opponent has a critical hit! He hits you for X damage.
Miss messages:
- He blasts you with his ray of unending sneezing. It must be broken, because all it does is make you burp once.
- The scientist sprays you with a dangerous liquid. No, wait, that's just his leftover coffee.
- The scientist zaps you with a beam, but it just teleports you from one side of the room to the other.
Fumble messages:
Your foe fumbles! He takes X damage.
Victory! You beat up your foe and win the combat!
You gain 125 experience.
You got an item: lab suit (14.4 ± 1.8%)
During The Oldest and Strongest Emotion:
You also find something just a little unusual ...
You got an item: clock face
or
You got an item: large coffin
or
You got an item: short clock hand
or
You got an item: long clock hand
or
You got an item: very long clock hand
or
You got an item: inexplicable clock hand
or
You got an item: keyless lock
Known resistances/weaknesses
Immune to acid damage.
50% weak to ice damage.
Locations
References
- This third hit and miss messages refer to the movie The Fly in which an experiment involving teleportation from one side of the room to another ends with a DNA exchange with a fly.
- The second hit message refers to double acrostic puzzles.