The Bitmap is the Terrain: Difference between revisions
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|image1=LordofCyberspace.gif | |image1=LordofCyberspace.gif | ||
|desc1=You are fighting a [[V.I.L.L.A.I.N. alpha]] | |desc1=You are fighting a [[V.I.L.L.A.I.N. alpha]] | ||
|option2=Spelunk the Segmentation Fault | |option2=Spelunk the Segmentation Fault | ||
Line 17: | Line 14: | ||
|desc2=Leads to the [[000000 Gold|#000000 Gold]] non-combat. | |desc2=Leads to the [[000000 Gold|#000000 Gold]] non-combat. | ||
|image2=Cash-box.gif | |image2=Cash-box.gif | ||
|option3=Visit the Hardware Jungle | |option3=Visit the Hardware Jungle | ||
|image3=! | |image3=! | ||
|result3=Combat! | |result3=Combat! | ||
|desc3= | |desc3=According to your class, one of the following: [[Fan]], [[Motherboard]], [[Mouse]], [[Processor]]<br> | ||
|option4=Explore the valley | |option4=Explore the valley |
Latest revision as of 18:16, 24 February 2015
You climb a heap of data, getting a decent view of the surrounding terrain. Without the computer's agents hassling you every ten seconds, you're able to figure out where you are on the bitmap.
The giant beam of light up ahead is unlabeled, but there are arrows to the Segmentation Fault, the Hardware Jungle, and the Valley of the Ancients.
Options:
- Go towards the light
- Spelunk the Segmentation Fault
- Visit the Hardware Jungle
- Explore the valley
Off the edge of the bitmap |
Results
If you chose Go towards the light:
Combat!
You are fighting a V.I.L.L.A.I.N. alpha
If you chose Spelunk the Segmentation Fault:
Non-combat!
Leads to the #000000 Gold non-combat.
If you chose Visit the Hardware Jungle:
Combat!
According to your class, one of the following: Fan, Motherboard, Mouse, Processor
If you chose Explore the valley:
Easter Egg Island
You sneak your way into the valley of the ancients, avoiding the massive guardian statues.
In one of the valleys, you find some ruins and in those ruins, you find an ancient tube filled with nothing.
You got an item: ancient vacuum tube
Location(s)
Notes
- Player needs to have an ancient bitmap in their inventory to trigger this noncombat.