Talk:Ancient egg mass: Difference between revisions
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bites can be weakened? |
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::The tadpoles swim around you, taking experimental nibbles out of you for 600 damage. | ::The tadpoles swim around you, taking experimental nibbles out of you for 600 damage. | ||
--[[User:Hoyifung04|hoyifung04]] ([[User talk:Hoyifung04|talk]]) 13:42, 1 March 2015 (PST) | |||
--[[User:Hoyifung04|hoyifung04]] ([[User talk:Hoyifung04|talk]]) | The damage appears to be the 100 * (n^2 + n) / 2 (or 100 * triangular numbers), where n is the number of eggs popped at the start of this round of combat. At least, it seems to be the case from 0 to 8. --[[User:Hoyifung04|hoyifung04]] ([[User talk:Hoyifung04|talk]]) 09:17, 3 March 2015 (PST) | ||
:I confirm the ones next are 1000 and 1500, triangular numbers indeed. [[User:Patojonas|Patojonas]] 12:10, 3 March 2015 (PST) | |||
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I've noticed that sometimes it does the triangular damage numbers minus a small fixed amount from round to round, last time was 30 (70, 270, 570, etc). Any ideas on what might be the cause? [[User:Patojonas|Patojonas]] 04:40, 13 March 2015 (PDT) |
Latest revision as of 11:40, 13 March 2015
Somtimes, at the end of a combat round (if you do enough damage?):
- One of the eggs pops open, revealing a hungry, hungry tadpole. Normally, this would only be concerning to algae, but this particular tadpole is about your size... and clearly carnivorous.
Then, with enough damage done?:
- The egg mass is getting smaller by the minute. Maybe the future can be changed after all...
followed by one of:
- no eggs popped:
- The tadpole is hungry like the wolf, so it circles you like the wolf and is ready to take a bite out of you like the wolf.
- 1-2 eggs popped?:
- The tadpoles swim around you, taking experimental nibbles out of you for 100 damage.
- 2-3 eggs popped?:
- The tadpoles swim around you, taking experimental nibbles out of you for 300 damage.
- 3-4 eggs popped?:
- The tadpoles swim around you, taking experimental nibbles out of you for 600 damage.
--hoyifung04 (talk) 13:42, 1 March 2015 (PST)
The damage appears to be the 100 * (n^2 + n) / 2 (or 100 * triangular numbers), where n is the number of eggs popped at the start of this round of combat. At least, it seems to be the case from 0 to 8. --hoyifung04 (talk) 09:17, 3 March 2015 (PST)
- I confirm the ones next are 1000 and 1500, triangular numbers indeed. Patojonas 12:10, 3 March 2015 (PST)
I've noticed that sometimes it does the triangular damage numbers minus a small fixed amount from round to round, last time was 30 (70, 270, 570, etc). Any ideas on what might be the cause? Patojonas 04:40, 13 March 2015 (PDT)