Ancient egg mass: Difference between revisions

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res and mechanic, needs spading on how much damage is needed to pop and egg
egg pops at 100 damage I believe
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[[needsspading|how much damage to pop an egg?]]
{{combatencounter
{{combatencounter
|indef=the
|indef=the
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==Notes==
==Notes==
* Since this foe isn't designed to be beaten, and therefore yields no experience.
* Since this foe isn't designed to be beaten, and therefore yields no experience.
* If you do enough damage (>100?), you pop an egg with the following message:
* If you do 100 or more damage, you pop an egg with the following message:
:One of the eggs pops open, revealing a hungry, hungry tadpole. Normally, this would only be concerning to algae, but this particular tadpole is about your size... and clearly carnivorous.
:One of the eggs pops open, revealing a hungry, hungry tadpole. Normally, this would only be concerning to algae, but this particular tadpole is about your size... and clearly carnivorous.
* Each round there is a status message that depends on how many eggs you've popped so far, '''N''' being the number of eggs popped at the start of the round:
* Each round there is a status message that depends on how many eggs you've popped so far, '''N''' being the number of eggs popped at the start of the round:
: The tadpole is hungry like the wolf, so it circles you like the wolf and is ready to take a bite out of you like the wolf. ''(0 or 1 egg popped)''
: The tadpole is hungry like the wolf, so it circles you like the wolf and is ready to take a bite out of you like the wolf. ''(0 or 1 egg popped)''
: The tadpoles swim around you, taking experimental nibbles out of you for '''[100 * (N^2 + N) / 2] damage'''. ''(2 or more eggs popped)''
: The tadpoles swim around you, taking experimental nibbles out of you for '''[100 * (N^2 + N) / 2] damage'''. ''(2 or more eggs popped)''
::''Starting at the 5th egg popped, you also get the line:''
: The egg mass is getting smaller by the minute. Maybe the future can be changed after all...
* Each egg popped creates a [[voracious tadpole]]. After either running away or being defeated you have to defeat all the tadpoles in order to find the [[Eggy Weggs?]] non-combat again.
* Each egg popped creates a [[voracious tadpole]]. After either running away or being defeated you have to defeat all the tadpoles in order to find the [[Eggy Weggs?]] non-combat again.

Revision as of 12:01, 13 March 2015

ancient egg mass

You are fighting the ancient egg mass.

A massive tadpole wriggles inside each spherical egg of this titanic mass. Really, you're not sure if it's a great idea to let them out... they look hungry.
Your opponent attacks ...

Hit messages:

  • One of the eggs falls off and rolls you over.
  • A frigid current grips you. I blame the smeet. X (ice) damage
  • The eggs just sit there... it kind of freaks you out. X (psychic) damage



They hit you for X damage.

Critical hit message:

Your opponent has a critical hit! They hit you for X damage.



Miss messages:

  • The eggs roll around a bit, but it doesn't seem very dangerous.
  • A cool current slips past you.
  • The eggs just sit there.



Fumble messages:

Your foe fumbles! They takes X damage.


Victory! You beat up your foe and win the combat!


You gain no experience.








Known resistances/weaknesses

Immune to ice damage.
50% weak to fire damage.


Locations

Notes

  • Since this foe isn't designed to be beaten, and therefore yields no experience.
  • If you do 100 or more damage, you pop an egg with the following message:
One of the eggs pops open, revealing a hungry, hungry tadpole. Normally, this would only be concerning to algae, but this particular tadpole is about your size... and clearly carnivorous.
  • Each round there is a status message that depends on how many eggs you've popped so far, N being the number of eggs popped at the start of the round:
The tadpole is hungry like the wolf, so it circles you like the wolf and is ready to take a bite out of you like the wolf. (0 or 1 egg popped)
The tadpoles swim around you, taking experimental nibbles out of you for [100 * (N^2 + N) / 2] damage. (2 or more eggs popped)
Starting at the 5th egg popped, you also get the line:
The egg mass is getting smaller by the minute. Maybe the future can be changed after all...
  • Each egg popped creates a voracious tadpole. After either running away or being defeated you have to defeat all the tadpoles in order to find the Eggy Weggs? non-combat again.