The Goldbergium Door: Difference between revisions
m added "heavily armored door with a simple keyhole" to goals |
m added last item should be heating to oily rope |
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==Notes== | ==Notes== | ||
* <goal> is one of: | * <goal> is one of: | ||
** key hanging from an oily rope | ** key hanging from an oily rope (last item should be heating) | ||
** lump of rock candy with a key in it | ** lump of rock candy with a key in it | ||
** tough sack that you'll assume holds a key | ** tough sack that you'll assume holds a key |
Revision as of 01:16, 26 March 2016
The Goldbergium Door | |
Location: | Shiloh Sanatarium (zone) |
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Deep beneath Shiloh Sanatarium, just below the rumpus room, you find a natural cavern filled with glowing yellow crystals. Aside from the eerie ambiance filling the room, there is also a heavily armored door with a simple keyhole.
- Without any contraption built:
You check the nearby rocks to see if anyone hid a key under any of them. Nobody has, but you notice a <goal> hidden down a tiny winding tunnel.
You get down and try to grab it, but it slips through your fingers. Of course, those crystals are goldbergium! Only the most improbable and ridiculous solutions will work within their eerie glow.
Start a contraption |
- or, with a contraption built:
There's a <goal> down a winding little tunnel you're trying to get at. So far you have the <component1> connected to the <compoment2> connected to the <component3> ... connected to the <componentN>.
- with 1-2 components:
That's a start, but it doesn't get down the tunnel to the <goal>.
- or, with 3-4 components:
That gets most of the way down the tunnel, but doesn't quite reach the <goal>.
- or, with 5+ components:
That gets it all the way to the <goal>, but it's hard to say whether it'll work without starting the thing up.
Build further |
Tear it down! |
Try it out! |
Messages
- Starting a contraption:
You set up your <component> at the opening of the tunnel.
- Adding a second part:
You add your <component>, getting closer to the key at the far end of the tunnel.
- Adding a third part:
You extend your reach with <component>, inching closer to the key.
- Adding a fourth part:
You add your <component> to the chain of improbable gadgets, but it falls just short of the key.
- Adding more parts:
You extend your chain of improbable gadgets all the way to the key with <component>.
- Tearing the contraption down:
You dismantle your contraption.
Notes
- <goal> is one of:
- key hanging from an oily rope (last item should be heating)
- lump of rock candy with a key in it
- tough sack that you'll assume holds a key
- sleeping toad with a key-shaped bulge in its stomach
- jar with a key in it
- sturdy-looking safe that presumably has a key in it
- heavily armored door with a simple keyhole
- ?
- ?
- <component>s are the items dropped in the various subzones of Shiloh listed in the following table.
- Each <goal> has an input action required to collect the key, and each <component> has both input and output action.
- Prior to 17 March 2016, visiting this location yielded:
- This door is pretty intense. Maybe you should come back later when Kinak... I mean, the cyborg workers, have had the chance to dig out the rest of the complex.