Difference between revisions of "ZOM-M One"
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::''or'' | ::''or'' | ||
:Bullets zip down the range. They don't seem to be aimed at you, per se, but that doesn't stop them from dealing you '''X damage'''. | :Bullets zip down the range. They don't seem to be aimed at you, per se, but that doesn't stop them from dealing you '''X damage'''. | ||
+ | ==References== | ||
+ | * The name of the foe refers to the {{wikipedia|M1 Abrams}} main battle tank. | ||
+ | * The third hit and miss messages refer to "{{wikipedia|cannon}}" and "{{wikipedia|canon (fiction)|canon}}". |
Latest revision as of 01:50, 31 March 2016
ZOM-M One |
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You are fighting a ZOM-M One.
Some of the ZOMs have more extreme modifications like this. This one surpasses extreme and even xtreme, ending up somewhere around reme.
Not only are it's modifications reme, but the size of the cannon on this thing is eme! And the armor? Well, the less said about it the better. I don't want to sound too egotistical.
Your opponent attacks ...
Hit messages:
- The ZOM's side guns use you as target practice.
- The tank blows up a pile of munitions near you, prompting a witty quip from you nobody can hear over the explosion. Well, you'll just have to save that one for later. (sonic) damage
- The ZOM catches you with its main cannon. Apparently it's going to write you out of this story.
It hits you for X damage.
Critical hit message:
Your opponent has a critical hit! It hits you for X damage.
Miss messages:
- The ZOM's side guns use you as target practice. They still need some work.
- The tank blows up a pile of munitions near you, but you just walk away and don't look back.
- The ZOM aims its main cannon at you, but you distract it with some questions about retcons.
Fumble messages:
Your foe fumbles! It takes X damage.
Victory! You beat up your foe and win the combat!
You gain 150 experience.
You got an item: inert winch (Unspecified Drop rate)
You got an item: giant mousetrap (Unspecified Drop rate)
You got an item: dunk tank (Unspecified Drop rate)
You got an item: ZOM barrel (Unspecified Drop rate)
Known resistances/weaknesses
50% resistant to physical damage.
50% weak to psychic damage.
Locations
Notes
- At the end of each round of combat,
- Bullets zip down the firing range, but you're smart enough to get out of the way.
- or
- Bullets zip down the range. They don't seem to be aimed at you, per se, but that doesn't stop them from dealing you X damage.