Difference between revisions of "Talk:Midas Lens"
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gold = extra chips at end of combat<br> | gold = extra chips at end of combat<br> | ||
--[[User:XKiv|XKiv]] ([[User talk:XKiv|talk]]) 13:53, 2 April 2016 (PDT) | --[[User:XKiv|XKiv]] ([[User talk:XKiv|talk]]) 13:53, 2 April 2016 (PDT) | ||
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+ | Just so you all know, each color has a bonus and a penalty, in keeping with general talisman themes. [[User:Cristiona|Cristiona]] ([[User talk:Cristiona|talk]]) 21:59, 6 April 2016 (PDT) | ||
+ | * Truth. And, also like general talismans, the bonuses are way bigger than the penalties. So some of the penalties may be a touch hard to notice. --[[User:Kinak|Kinak]] ([[User talk:Kinak|talk]]) 22:14, 6 April 2016 (PDT) | ||
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+ | * I believe black gold raises both the foe's and your own fumble chances. My fights against black gold foes should have had Yakety Sax playing in the background. [[User:Sanjuro|Sanjuro]] ([[User talk:Sanjuro|talk]]) 22:32, 15 April 2016 (PDT) |
Latest revision as of 21:32, 15 April 2016
A prismatic talisman. Observed effects (didn't record the messages:
jade = imagination for whole combat (like the Jade Torch nova ability)
infernium = extra hot damage, perhaps equal to part of normal damage (any damage resistance would be first applied to the normal damage, and then again to the hot damage) - sort of like Aqua Boy's Call, but hot?
constantinopole = each round of combat takes extra 5 seconds, gain extra XP at the end of combat (extra xp doesn't depend on how many rounds the combat was, so don't waste time)
diamond = do less damage, get a little extra XP at the end of combat (way less than constantinopole)
crude/oil/tea = ???
feldspar/moonstone = get some PP at end of combat
gold = extra chips at end of combat
--XKiv (talk) 13:53, 2 April 2016 (PDT)
Just so you all know, each color has a bonus and a penalty, in keeping with general talisman themes. Cristiona (talk) 21:59, 6 April 2016 (PDT)