Difference between revisions of "Trample of the Rhino"

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(When Used: ranged)
 
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{{skill
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|skillid=60
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|name=Trample of the Rhino
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|class=Naturalist
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|level=10
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|desc=Using the power of the rhinoceros, you add precision targeting and a vicious trample to the end of your attack, dealing a great amount of additional damage.
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|type=Combat Skill
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|effect=Moderately increased to-hit ability<br>
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Moderately increased weapon damage
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|ppcost=9}}
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==When Used==
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* ''With a [[melee weapon]]:''
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Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling them underfoot.
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* ''With a [[ranged weapon]]:''
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With a ranged weapon you're trying to keep your distance, which means you're out of range for a trample.
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==Notes==
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* Weapon damage is multiplied by 2.5 + (S/10), where S is the number of {{skillPoint}}s invested.
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* To-hit is increased by 10 + 2*S + level, capped at 50.
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* Prior to the introduction of skill points, weapon damage was tripled and to-hit was increased by 15 + level, capped at 40.
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* Ineffective against [[:Category:Frusion Enemies|frusion enemies]]. Instead you get a regular hit attempt with a message:
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Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling it underfoot, but trampling isn't very effective against pure energy.
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[[Category:Bonus To Hit]][[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]]

Latest revision as of 02:01, 27 May 2011

Go to Naturalist Skills (level 10 skill, trained at the Training Room)

Trample of the Rhino

Using the power of the rhinoceros, you add precision targeting and a vicious trample to the end of your attack, dealing a great amount of additional damage.

Moderately increased to-hit ability
Moderately increased weapon damage

Combat Skill
Cost: 9 PP

When Used

Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling them underfoot.

With a ranged weapon you're trying to keep your distance, which means you're out of range for a trample.

Notes

  • Weapon damage is multiplied by 2.5 + (S/10), where S is the number of Skill-point.gif skill points invested.
  • To-hit is increased by 10 + 2*S + level, capped at 50.
  • Prior to the introduction of skill points, weapon damage was tripled and to-hit was increased by 15 + level, capped at 40.
  • Ineffective against frusion enemies. Instead you get a regular hit attempt with a message:

Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling it underfoot, but trampling isn't very effective against pure energy.