Difference between revisions of "Trouble in the Wasteland"

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{{underconstruction|comment=not complete, formatting}}
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Back to [[Quests]]
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==Walkthrough==
  
1. Visit [[Twilight Police Department]] after level 8
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0. ''Non mandatory: Visit [[Susan Novak]] after level 8. Susan will add:''
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Susan continues, "We tried going to the police, but they said they were working on a couple of other big projects right now. I can't even imagine what might be more important than this, can you?"
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''Your journal will show:''
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Susan mentioned that the police were too busy to help her, so there must be something going on. Maybe you should talk to Rand?
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1. ''Visit [[Twilight Police Department (downtown)|Twilight Police Department]] after level 8''
  
 
"Hey kid, I'm glad you showed up. We may have a situation here... you remember those stolen goods the Troutmaster was collecting? We have reason to believe that those soldiers up north might have received some of those items. They're a strange group, messing around with genetic engineering. Call themselves the Unborn, and I don't even want to think about what that means. We can't prove they're connected to the robbery or the Mick, and we certainly don't have enough for a warrant (and I wouldn't want to try and serve it anyway) but... well... I'm sure you get what I'm hinting at..."
 
"Hey kid, I'm glad you showed up. We may have a situation here... you remember those stolen goods the Troutmaster was collecting? We have reason to believe that those soldiers up north might have received some of those items. They're a strange group, messing around with genetic engineering. Call themselves the Unborn, and I don't even want to think about what that means. We can't prove they're connected to the robbery or the Mick, and we certainly don't have enough for a warrant (and I wouldn't want to try and serve it anyway) but... well... I'm sure you get what I'm hinting at..."
  
Your journal will say:
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''If you have already visited [[Susan Novak]] then this will be added to the bottom:''
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You nod and say you'll look into it, while wondering how you're supposed to take care of this and the stuff Susan mentioned at the same time.
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''Your journal will say:''
  
 
Rand says a strange military group in the desert shows signs of possessing some of the goods stolen by the Troutmaster. Might want to check that out.
 
Rand says a strange military group in the desert shows signs of possessing some of the goods stolen by the Troutmaster. Might want to check that out.
  
2. Adventure in [[Military base of the Unborn‎]] until you get [[It's Like A Prison Break... Only Backwards!]]
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2. ''Adventure in [[Military base of the Unborn‎]] until you get [[Momma Said There'd Be Days Like This]] and then [[It's Like A Prison Break... Only Backwards!]]''
  
Your journal will say:
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''Alternatively, adventure in [[Big Earl's Big Oil Derrick]] until you get [[He's Got a Ticket To Ride]], then visit [[Quincy's Airship Emporium]] and choose to Redeem your Coupon.''
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''Your journal will say:''
  
 
Rand says a strange military group in the desert shows signs of possessing some of the goods stolen by the Troutmaster. You've found your way to the interior of the base, so it's time to investigate.
 
Rand says a strange military group in the desert shows signs of possessing some of the goods stolen by the Troutmaster. You've found your way to the interior of the base, so it's time to investigate.
  
3. Adventure in [[Byzantine Interior of the Unborn Base]] until you get [[You're in Their Base, Stealin' Their Secrets]]
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3. ''Adventure in [[Byzantine Interior of the Unborn Base]] until you get [[You're in Their Base, Stealin' Their Secrets]]. Your journal will say:''
  
Your journal will say:
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Rand says a strange military group in the desert shows signs of possessing some of the goods stolen by the Troutmaster. You've found your way to the interior of the base, and you've found a connection between them and the Mick. Now you've got to locate the core of the operation and shut things down.
  
Rand says a strange military group in the desert shows signs of possessing some of the goods stolen by the Troutmaster. You've found your way to the interior of the base, and you've found a connection between them and the Mick. Now you've got to locate the core of the operation and shut things down.
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Note: Finishing step 4 in the quest [[Go_Fish,_Again]] before starting step 3 in this quest will allow you to save some time. As step 4 in [[Go_Fish,_Again]] unlocks a noncombat that is found in the [[Byzantine Interior of the Unborn Base]] and is required to progress in that quest. For ideal time management finish step 4 in "Go Fish, Again", then perform the entire quest "Trouble in the Wasteland", Then return to finish "Go Fish, Again"
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4. ''Continue adventuring in [[Byzantine Interior of the Unborn Base]] until you will get [[Lounging Around‎]]. Your journal will say:''
  
4. Continue adventuring in [[Byzantine Interior of the Unborn Base]] until you get [[Going... Nowhere?‎]]
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Rand says a strange military group in the desert shows signs of possessing some of the goods stolen by the Troutmaster. You've found your way to the interior of the base, and you've found a connection between them and the Mick. Now you've got to locate the core of the operation and shut things down. You've found a security pass that might let you in, if you can find the right door.
  
Your journal will say:
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4a. ''While adventuring you might get [[Going... Nowhere?‎]] first, but this does not always happen. If it does, your journal will say:''
  
 
You've heard about a mysterious character named The Mick who seems to be responsible for a series of crimes, particularly the riots at the university. You don't have any other leads at the moment, but it wouldn't surprise you if sometime in the future your paths cross again. For now, all you can do is wait until The Mick makes another move.  
 
You've heard about a mysterious character named The Mick who seems to be responsible for a series of crimes, particularly the riots at the university. You don't have any other leads at the moment, but it wouldn't surprise you if sometime in the future your paths cross again. For now, all you can do is wait until The Mick makes another move.  
  
5. Continue adventuring in [[Byzantine Interior of the Unborn Base]] until you get [[Lounging Around‎]]
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''Continue adventuring in [[Byzantine Interior of the Unborn Base]] until you get [[Lounging Around‎]].
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5. ''Continue adventuring in [[Byzantine Interior of the Unborn Base]] until you get [[Going... Down?‎]]. Your journal will say:''
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Rand says a strange military group in the desert shows signs of possessing some of the goods stolen by the Troutmaster. You've found your way to the inner sanctum, so the leader has to be around here somewhere. It's time to shut this place down.
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6. ''Adventure in [[inner sanctum of the Unborn Base]] until you get [[What Do You Get the General Who Has Everything?]] and defeat [[fusion octotron]]. Your journal will say:''
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You've defeated the leader of the Unborn Base and his mechanical pet, and interrupted whatever dealings they had with the Mick. It's time to update Rand about all of this.
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7. ''Visit [[Twilight Police Department (downtown)|Twilight Police Department]]:''
  
Your journal will say:
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Rand is appropriately impressed when you tell him that you not only took on a full army of genetically engineered soldiers and defeated a giant mechanical monstrosity, but you also found conclusive evidence the group was colluding with the Mick. You never did locate any of the stolen goods from the Troutmaster, though. Ah, well, even a hero can't do everything.
  
Rand says a strange military group in the desert shows signs of possessing some of the goods stolen by the Troutmaster. You've found your way to the interior of the base, and you've found a connection between them and the Mick. Now you've got to locate the core of the operation and shut things down. You've found a security pass that might let you in, if you can find the right door.
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''The following message will be added to the Completed Quests section of your journal:''
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You've defeated General Malaise, the leader of the Unborn Base, and his mechanical pet, and interrupted whatever dealings they had with the Mick. The Unborn are still out there, but you've distrupted their operation enough that they shouldn't be able to cause too much trouble in the near future.
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==Rewards==
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*A random [[fusion octotron component]].
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==Notes==
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* Rand will mention the Troutmaster, even if you haven't met him yet in [[Go Fish]].
 
[[category:quests]]
 
[[category:quests]]

Latest revision as of 21:40, 4 May 2018

Back to Quests

Walkthrough

0. Non mandatory: Visit Susan Novak after level 8. Susan will add:

Susan continues, "We tried going to the police, but they said they were working on a couple of other big projects right now. I can't even imagine what might be more important than this, can you?"

Your journal will show:

Susan mentioned that the police were too busy to help her, so there must be something going on. Maybe you should talk to Rand?

1. Visit Twilight Police Department after level 8

"Hey kid, I'm glad you showed up. We may have a situation here... you remember those stolen goods the Troutmaster was collecting? We have reason to believe that those soldiers up north might have received some of those items. They're a strange group, messing around with genetic engineering. Call themselves the Unborn, and I don't even want to think about what that means. We can't prove they're connected to the robbery or the Mick, and we certainly don't have enough for a warrant (and I wouldn't want to try and serve it anyway) but... well... I'm sure you get what I'm hinting at..."

If you have already visited Susan Novak then this will be added to the bottom:

You nod and say you'll look into it, while wondering how you're supposed to take care of this and the stuff Susan mentioned at the same time.

Your journal will say:

Rand says a strange military group in the desert shows signs of possessing some of the goods stolen by the Troutmaster. Might want to check that out.

2. Adventure in Military base of the Unborn‎ until you get Momma Said There'd Be Days Like This and then It's Like A Prison Break... Only Backwards!

Alternatively, adventure in Big Earl's Big Oil Derrick until you get He's Got a Ticket To Ride, then visit Quincy's Airship Emporium and choose to Redeem your Coupon.

Your journal will say:

Rand says a strange military group in the desert shows signs of possessing some of the goods stolen by the Troutmaster. You've found your way to the interior of the base, so it's time to investigate.

3. Adventure in Byzantine Interior of the Unborn Base until you get You're in Their Base, Stealin' Their Secrets. Your journal will say:

Rand says a strange military group in the desert shows signs of possessing some of the goods stolen by the Troutmaster. You've found your way to the interior of the base, and you've found a connection between them and the Mick. Now you've got to locate the core of the operation and shut things down.

Note: Finishing step 4 in the quest Go_Fish,_Again before starting step 3 in this quest will allow you to save some time. As step 4 in Go_Fish,_Again unlocks a noncombat that is found in the Byzantine Interior of the Unborn Base and is required to progress in that quest. For ideal time management finish step 4 in "Go Fish, Again", then perform the entire quest "Trouble in the Wasteland", Then return to finish "Go Fish, Again"

4. Continue adventuring in Byzantine Interior of the Unborn Base until you will get Lounging Around‎. Your journal will say:

Rand says a strange military group in the desert shows signs of possessing some of the goods stolen by the Troutmaster. You've found your way to the interior of the base, and you've found a connection between them and the Mick. Now you've got to locate the core of the operation and shut things down. You've found a security pass that might let you in, if you can find the right door.

4a. While adventuring you might get Going... Nowhere?‎ first, but this does not always happen. If it does, your journal will say:

You've heard about a mysterious character named The Mick who seems to be responsible for a series of crimes, particularly the riots at the university. You don't have any other leads at the moment, but it wouldn't surprise you if sometime in the future your paths cross again. For now, all you can do is wait until The Mick makes another move.

Continue adventuring in Byzantine Interior of the Unborn Base until you get Lounging Around‎.

5. Continue adventuring in Byzantine Interior of the Unborn Base until you get Going... Down?‎. Your journal will say:

Rand says a strange military group in the desert shows signs of possessing some of the goods stolen by the Troutmaster. You've found your way to the inner sanctum, so the leader has to be around here somewhere. It's time to shut this place down.

6. Adventure in inner sanctum of the Unborn Base until you get What Do You Get the General Who Has Everything? and defeat fusion octotron. Your journal will say:

You've defeated the leader of the Unborn Base and his mechanical pet, and interrupted whatever dealings they had with the Mick. It's time to update Rand about all of this.

7. Visit Twilight Police Department:

Rand is appropriately impressed when you tell him that you not only took on a full army of genetically engineered soldiers and defeated a giant mechanical monstrosity, but you also found conclusive evidence the group was colluding with the Mick. You never did locate any of the stolen goods from the Troutmaster, though. Ah, well, even a hero can't do everything.

The following message will be added to the Completed Quests section of your journal:

You've defeated General Malaise, the leader of the Unborn Base, and his mechanical pet, and interrupted whatever dealings they had with the Mick. The Unborn are still out there, but you've distrupted their operation enough that they shouldn't be able to cause too much trouble in the near future.

Rewards

Notes

  • Rand will mention the Troutmaster, even if you haven't met him yet in Go Fish.