Difference between revisions of "Lifeblood Manipulation"
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|desc=You can control the bloodflow and materials within your own body, maneuvering them to heal a significant portion of your wounds very quickly. | |desc=You can control the bloodflow and materials within your own body, maneuvering them to heal a significant portion of your wounds very quickly. | ||
|type=Noncombat Skill | |type=Noncombat Skill | ||
− | |effect=Heals | + | |effect=Heals wounds |
− | |ppcost= | + | |ppcost=Y}} |
==When Used== | ==When Used== | ||
*You concentrate on manipulating your blood and bodily fluids until your wounds are almost entirely healed. You recover '''X HP.''' | *You concentrate on manipulating your blood and bodily fluids until your wounds are almost entirely healed. You recover '''X HP.''' | ||
+ | *You decide that you aren't likely to need to cast this skill more than twice, and save yourself some energy. | ||
*You're healed enough that this skill isn't going to help you. | *You're healed enough that this skill isn't going to help you. | ||
==Notes== | ==Notes== | ||
− | * | + | * '''X''' is 50% + 5*S% of maximum HP, where S is the number of {{skillPoint}}s invested. |
− | *The second message shows up if you are | + | * Y is 20 - round(S/2). |
− | + | * Prior to the introduction of skill points, '''X''' was within 2-6 HP of maximum HP. Y was 20. | |
+ | * The second message appears before the first if you try to use the skill more than twice. | ||
+ | * The third message shows up if you are at your maximum HP. The skill is not used, and the PP is not wasted. | ||
[[Category:HP Restorers]] | [[Category:HP Restorers]] |
Latest revision as of 13:45, 21 February 2011
Go to Elemental Skills (level 10 skill, trained at the Training Room)
Lifeblood Manipulation
You can control the bloodflow and materials within your own body, maneuvering them to heal a significant portion of your wounds very quickly.
Heals wounds
Cost: Y PP
When Used
- You concentrate on manipulating your blood and bodily fluids until your wounds are almost entirely healed. You recover X HP.
- You decide that you aren't likely to need to cast this skill more than twice, and save yourself some energy.
- You're healed enough that this skill isn't going to help you.
Notes
- X is 50% + 5*S% of maximum HP, where S is the number of skill points invested.
- Y is 20 - round(S/2).
- Prior to the introduction of skill points, X was within 2-6 HP of maximum HP. Y was 20.
- The second message appears before the first if you try to use the skill more than twice.
- The third message shows up if you are at your maximum HP. The skill is not used, and the PP is not wasted.