Difference between revisions of "Trouble in the Galleria"

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(New page: {{underconstruction|comment=Pictures?}} Back to Quests 1.Visiting The Galleria shops for the first time, will yield the following message to your journal: "There's something fish...)
 
(new method to acquire steel knuckles was recently added)
 
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{{needsspading|Jan 8 2013 changes?}}
 
Back to [[Quests]]
 
Back to [[Quests]]
 +
==Walkthrough==
 +
0. ''The quest starts under the name '''Can't Put a Price on Heroism'''. You get the following journal message:''
  
1.Visiting [[The Galleria shops]] for the first time, will yield the following message to your journal:
+
You may want to do a little more exploring, to get to know more of your neighborhood. Maybe checking out the shops in the Galleria would be a good way to start to feel your way around more locations?
  
"There's something fishy going on in the Galleria shops--it's weirdly quiet and the shop owners seem timid. Besides the stores, the only other night life in that area is at the Cannonball Tavern. Maybe you can pick up some clues there?"
+
1. ''Visiting [[The Galleria shops]] for the first time, you get the following:''
  
2.Adventuring in the [[Cannonball Tavern]] will eventually give the [[To the Rescue]] adventure and the following message to your journal:
+
You take a stroll through the galleria shops down at the corner. It's late and most of them are closed, but a few, like a music store and bookstore, are still doing active business. Frankly you're surprised that this area is so quiet and peaceful. There aren't many places in the city like this.
  
"After rescuing Melody you're now very certain that something sinister is going on around the Galleria shops. If what she says is true, the guy who owns Jax 'Za pizza parlor might be responsible. You'll need more information, either from the pizza place or from the Galleria."
+
On a whim you pop into one of the shops at random and poke around a little. Even crimefighters need a little breather now and then, right? You say hi to the shop owner and he returns your greeting. Just making conversation, you comment on the pleasant, peaceful nature of this little corner of the neighborhood. Strangely, the shopkeeper turns pale and starts stammering, "Wha-what do you mean? I don't know what you're talking about."
  
3.Visiting [[The Galleria shops]] again will give the following message to your journal:
+
Weird. "I was just thinking you guys must do a really good job with security around here, to have all these shops open this late and not locked down like a fort. It's nice."
  
"Melody and Bob have confirmed that the owner of the pizza place, John Steele, more commonly known as Big J. or Jack, seems to be responsible for neighborhood extortion. It's up to you to track down more evidence. Besides the stores, the only other night life in that area is at the Cannonball Tavern. Maybe you can pick up some more clues there?"
+
The owner continues to stammer awkwardly, and then squints his eyes at you. "Are-are you the new collector?" he asks.
  
4.Adventuring again at the [[Cannonball Tavern]] will eventually yield the [[A Noggin Scratcher]] adventure and the following message to your journal:
+
"Huh? No. I mean, I don't know what you're asking. What kind of collector?"
  
"You've seen enough to feel confident that the owner of the pizza place, John Steele, more commonly known as Big J. or Jack, is responsible for some sort of neighborhood extortion. Now you just need to find a way to get to him and teach him a lesson. Maybe one of the locals can help?"
+
The guy clams up, fast. "Oh, nothing. Nevermind." He refuses to say more about it, and eventually you leave. Something's very fishy, though.
  
5.After visiting [[The Galleria shops]] again:
+
''This will yield change the quest name to '''Trouble in the Galleria''' and add the following message to your journal:''
  
"You've seen enough to feel confident that the owner of the pizza place, John Steele, more commonly known as Big J. or Jack, is responsible for some sort of neighborhood extortion, and it's time to teach him a lesson. Bob already took the steel knuckles from you and hid them in the pizza parlor bathroom. All you have to do is get in there after the shop is closed for the night."
+
There's something fishy going on in the Galleria shops--it's weirdly quiet and the shop owners seem timid. Besides the stores, the only other night life in that area is at the Cannonball Tavern. Maybe you can pick up some clues there?
  
6.Going to the [[Jax 'Za pizza shop]] when the time is after 11:05 and after AND you have no weapon equipped, will result in the following adventure:
+
''Or, if you are still level 1:''
  
"You walk up to Jax 'Za, and two heavies stop you at the door. "Can I help you?" one asks. "You here to see somebody?""
+
There's something fishy going on in the Galleria shops--it's weirdly quiet and the shop owners seem timid. Besides the stores, the only other night life in that area is at the Cannonball Tavern. Maybe you can pick up some clues there? ''Be careful, though. The roughs that hang out in that bar might be tougher than you are.''
  
In the textbox you must put the word "John Steele". This will result in the following adventure:
+
2. ''Patrol the [[Cannonball Tavern]] until you get [[To the Rescue]], and the following message to your journal:''
  
if you have a weapon equipped and use the correct name, you receive the following message:
+
After rescuing Melody you're now very certain that something sinister is going on around the Galleria shops. If what she says is true, the guy who owns Jax 'Za pizza parlor might be responsible. You'll need more information, either from the pizza place or from the Galleria.
"The two guys look at each other for a second, then look at you, then back at each other. "Okay," one says. They pat you down before letting you in, and quickly locate your weapon. "You know the rules," one goon says. "Come clean or don't try to see Big J." Guess you're going to have to leave your weapon behind."
 
  
if you have no weapon equipped and use the correct name:
+
3. ''Visit [[The Galleria shops]] again to get:''
"The two guys look at each other for a second, then look at you, then back at each other. "Okay," one says. They pat you down to make sure you don't have a weapon, and wave you on in.
 
  
if you do not use the correct name you receive the following message:
+
You step into the galleria bookstore and browse for a bit. There's a visiting author reading excerpts from a children's book called ''Pickle and Onion'' and kids are running everywhere. On your way out one of the employees pulls you aside to an isolated corner. In a hushed voice he says, "Hey, I'm Bob, the store owner. I heard about how you rescued Melody from Jack's goons. A lot of people are afraid that might make things worse, but I think we've needed someone like you for a long time."
The two guys look at each other for a second, then look at you. One says, "Sorry, pal, but (wrong name) ain't here."
 
Inside the place is dimly lit, but you can see a light streaming out from the back of the hall where the office door is cracked open."
 
  
7a."Visit the Bathroom" and you will get the following text:
+
"What can you tell me?" you ask.
  
"You go into the bathroom. It's empty, so you quickly go to the toilet and lift the lid to the reservoir. The steel knuckles are waiting there, just like Bob said they would be. You wipe them dry and slip them over your fingers."
+
"Unfortunately, not a whole lot. The thugs do most of the dirty work, but it's common knowledge that the guy who owns the pizza place is ultimately in charge."
  
7b.It is possible to to "Go to the Office" and beat the regular version without putting on the [[steel knuckles]], where you fight [[Big Bad John Steele]]. Note that nothing special happens if you do this, and you must have level 8 or higher stats, but it is possible.
+
"You mean Jack?" you ask.
  
8."Go to the Office" to fight [[a very dazed John Steele]]. After defeating him, the journey will read:
+
He nods. "Yeah. Jack. Big J, some people call him. I think those are just nicknames, though. I've never met the guy, but the neighborhood business association has him listed as John Steele."
  
"You have had your showdown with John Steele and taught him a lesson. The Galleria shops ought to be free from his meddling now. You probably ought to let Rand know what you've been up to, and see if he can have Steele arrested."
+
"What else?"
  
9.Visit the [[Twilight Police Department]] to conclude the quest and receive the following message to the journal:
+
Bob spreads his hands. "That's about it. You're going to have to find out the rest on your own. Come back if you learn anything else. I'll help if I can, but I'm no hero; I've got a wife and kids, and a good business."
  
"You successfully tracked down a local criminal, John Steele, and taught him a lesson. The good news is that neighborhood is free of him. The bad news is you've come to realize he was just one extremely small extension of an extremely large crime syndicate."
+
You nod in understanding and head back out to the street.
 +
 
 +
''This will give the following message to your journal:''
 +
 
 +
Melody and Bob have confirmed that the owner of the pizza place, John Steele, more commonly known as Big J. or Jack, seems to be responsible for neighborhood extortion. It's up to you to track down more evidence. Besides the stores, the only other night life in that area is at the Cannonball Tavern. Maybe you can pick up some more clues there?
 +
 
 +
''Visit [The Galleria shops]] again and it'll displays:''
 +
 
 +
You visit the bookstore and have another chat with the owner. Bob says, "I've been thinking about Jack, and I've got an idea. Jack's never around during the day, and his goons won't let you in with a weapon at night. But I bet I could sneak a small weapon into the bathroom of the restaurant during the day. Something small and completely waterproof. I could hide it in the toilet reservoir. If you can get past the guards, you could go into the bathroom and pick up the weapon."
 +
 
 +
You both agree that sounds like a good plan, but when you look over your inventory you can't find anything that seems to fit the bill.
 +
 
 +
''This will give the following message to your journal:''
 +
 
 +
You've seen enough to feel confident that the owner of the pizza place, John Steele, more commonly known as Big J. or Jack, is responsible for some sort of neighborhood extortion. The owner of Bob's Bookstore has offered his assistance in sneaking a weapon into the bathroom of Jax 'Za. Now you've just got to find something suitable.
 +
 
 +
''The next times you visit [The Galleria shops]] it'll display one off:''
 +
 
 +
On the way through the galleria you stop to help a man who trips and falls nearly in front of you. As you help him to his feet, alcohol fumes wash over you--he's clearly three sheets to the wind, maybe four or five sheets even.
 +
 
 +
"I've seen the man you're looking for", he slurs. "Big J. Huge. Prolly eight feet tall. With a big, hollow laugh. You better watch out, or you just might find him." Then the man staggers away without so much as a thanks.
 +
 
 +
:''or''
 +
 
 +
You stop by the bookstore and say hi to the owner. He checks to see if you've got anything that might be useful to use against Jack, but the two of you can't think of anything.
 +
 
 +
4.''At this point you can go directly to step 6, or do the following non-mandatory steps to ease advancement: Patrol the [[Cannonball Tavern]] again until you get [[steel knuckles]] from one of two ways
 +
* [[A Noggin Scratcher]] which will occur after many turns spent there to give you the steel knuckles.
 +
* [[Shall We Play A Game? (Cannonball Tavern)|Shall We Play A Game?]] - a choice adventure, choose "Look around a little harder for a fight", win the fight and get lucky with the drop chance.
 +
 
 +
Getting the Steel Knuckles puts the following message in your journal:''
 +
 
 +
You've seen enough to feel confident that the owner of the pizza place, John Steele, more commonly known as Big J. or Jack, is responsible for some sort of neighborhood extortion. The owner of Bob's Bookstore has offered his assistance in sneaking a weapon into the bathroom of Jax 'Za. You picked up some steel knuckles from the Cannonball that would probably work. Maybe you should go see Bob again?
 +
 
 +
5. ''visit [[The Galleria shops]] again to get:''
 +
 
 +
You visit the bookstore and have another chat with the owner. Bob says, "I've been thinking about Jack, and I've got an idea. Jack's never around during the day, and his goons won't let you in with a weapon at night. But I bet I could sneak a small weapon into the bathroom of the restaurant during the day. Something small and completely waterproof. I could hide it in the toilet reservoir. If you can get past the guards, you could go into the bathroom and pick up the weapon."
 +
 
 +
The bookstore owner looks over your collection of weapons. "Hmm," he says, fingering the steel knuckles, "I think these might work. I'll sneak them over as soon as I can." He takes your steel knuckles and tucks them in a pocket as you head back out into the street.
 +
 
 +
''This will change the journal message to:''
 +
 
 +
You've seen enough to feel confident that the owner of the pizza place, John Steele, more commonly known as Big J. or Jack, is responsible for some sort of neighborhood extortion, and it's time to teach him a lesson. Bob already took the steel knuckles from you and hid them in the pizza parlor bathroom. All you have to do is get in there after the shop is closed for the night.
 +
 
 +
6. ''After 11:05, un-equip your weapon, go to [[Jax 'Za]] and enter <code>John Steele</code> in the box. You can then either "Visit the Bathroom" first, and then "Go to the Office", which yields [[very dazed John Steele]] or go directly to office which yields the much tougher [[Big Bad John Steele]]. Defeat him to get the following message in your journal:''
 +
 
 +
You have had your showdown with John Steele and taught him a lesson. The Galleria shops ought to be free from his meddling now. You probably ought to let Rand know what you've been up to, and see if he can have Steele arrested.
 +
 
 +
'Or, if you haven't finished the [[Like a Super Neighbor]] quest yet:''
 +
 
 +
You have had your showdown with John Steele and taught him a lesson. The Galleria shops ought to be free from his meddling now. If you ever make friends with anyone in the police department, it might be a good topic of conversation. In the meantime, maybe you ought to follow up on your hunches in the Like a Super Neighbor entry above. Hint, hint.
 +
 
 +
7. ''Visit the [[Twilight Police Department (Somerset)|Twilight Police Department]] to conclude the quest and talk to Rand:''
  
You also get this when you talk to Rand:
 
 
You catch Rand at the office and fill him in on your exploits regarding John Steele and the Galleria shops. He congratulates you on your good work but doesn't seem nearly as excited about the experience as you are. When you ask if he can arrest Steele, Rand just shakes his head. "Fraid not, kid. I'm glad you showed him up, but you don't have anything you can use as legal evidence. I'm sure he was guilty, but in a legal sense you don't have any reliable proof. In fact, if he wanted to, he could probably sue you for assault, and you'd be the bad guy in the case."
 
You catch Rand at the office and fill him in on your exploits regarding John Steele and the Galleria shops. He congratulates you on your good work but doesn't seem nearly as excited about the experience as you are. When you ask if he can arrest Steele, Rand just shakes his head. "Fraid not, kid. I'm glad you showed him up, but you don't have anything you can use as legal evidence. I'm sure he was guilty, but in a legal sense you don't have any reliable proof. In fact, if he wanted to, he could probably sue you for assault, and you'd be the bad guy in the case."
  
Line 66: Line 115:
  
 
"Aww, don't be too hard on yourself, kid. You did a good thing. A bunch of people are better off than they used to be. That's not a bad start at all."
 
"Aww, don't be too hard on yourself, kid. You did a good thing. A bunch of people are better off than they used to be. That's not a bad start at all."
 +
 +
''The following message is added to the Completed Quests section of your journal:''
 +
 +
You successfully tracked down a local criminal, John Steele, and taught him a lesson. The good news is that neighborhood is free of him. The bad news is you've come to realize he was just one extremely small extension of an extremely large crime syndicate.
 +
 +
==Rewards==
 +
* 150 XP
 +
* 400 chips
 +
 
[[Category:Quests]]
 
[[Category:Quests]]

Latest revision as of 20:41, 1 July 2018

Rakes-trowel.gif This page contains some non specific data which NEEDS SPADING:
Jan 8 2013 changes?

Back to Quests

Walkthrough

0. The quest starts under the name Can't Put a Price on Heroism. You get the following journal message:

You may want to do a little more exploring, to get to know more of your neighborhood. Maybe checking out the shops in the Galleria would be a good way to start to feel your way around more locations?

1. Visiting The Galleria shops for the first time, you get the following:

You take a stroll through the galleria shops down at the corner. It's late and most of them are closed, but a few, like a music store and bookstore, are still doing active business. Frankly you're surprised that this area is so quiet and peaceful. There aren't many places in the city like this.

On a whim you pop into one of the shops at random and poke around a little. Even crimefighters need a little breather now and then, right? You say hi to the shop owner and he returns your greeting. Just making conversation, you comment on the pleasant, peaceful nature of this little corner of the neighborhood. Strangely, the shopkeeper turns pale and starts stammering, "Wha-what do you mean? I don't know what you're talking about."

Weird. "I was just thinking you guys must do a really good job with security around here, to have all these shops open this late and not locked down like a fort. It's nice."

The owner continues to stammer awkwardly, and then squints his eyes at you. "Are-are you the new collector?" he asks.

"Huh? No. I mean, I don't know what you're asking. What kind of collector?"

The guy clams up, fast. "Oh, nothing. Nevermind." He refuses to say more about it, and eventually you leave. Something's very fishy, though.

This will yield change the quest name to Trouble in the Galleria and add the following message to your journal:

There's something fishy going on in the Galleria shops--it's weirdly quiet and the shop owners seem timid. Besides the stores, the only other night life in that area is at the Cannonball Tavern. Maybe you can pick up some clues there?

Or, if you are still level 1:

There's something fishy going on in the Galleria shops--it's weirdly quiet and the shop owners seem timid. Besides the stores, the only other night life in that area is at the Cannonball Tavern. Maybe you can pick up some clues there? Be careful, though. The roughs that hang out in that bar might be tougher than you are.

2. Patrol the Cannonball Tavern until you get To the Rescue, and the following message to your journal:

After rescuing Melody you're now very certain that something sinister is going on around the Galleria shops. If what she says is true, the guy who owns Jax 'Za pizza parlor might be responsible. You'll need more information, either from the pizza place or from the Galleria.

3. Visit The Galleria shops again to get:

You step into the galleria bookstore and browse for a bit. There's a visiting author reading excerpts from a children's book called Pickle and Onion and kids are running everywhere. On your way out one of the employees pulls you aside to an isolated corner. In a hushed voice he says, "Hey, I'm Bob, the store owner. I heard about how you rescued Melody from Jack's goons. A lot of people are afraid that might make things worse, but I think we've needed someone like you for a long time."

"What can you tell me?" you ask.

"Unfortunately, not a whole lot. The thugs do most of the dirty work, but it's common knowledge that the guy who owns the pizza place is ultimately in charge."

"You mean Jack?" you ask.

He nods. "Yeah. Jack. Big J, some people call him. I think those are just nicknames, though. I've never met the guy, but the neighborhood business association has him listed as John Steele."

"What else?"

Bob spreads his hands. "That's about it. You're going to have to find out the rest on your own. Come back if you learn anything else. I'll help if I can, but I'm no hero; I've got a wife and kids, and a good business."

You nod in understanding and head back out to the street.

This will give the following message to your journal:

Melody and Bob have confirmed that the owner of the pizza place, John Steele, more commonly known as Big J. or Jack, seems to be responsible for neighborhood extortion. It's up to you to track down more evidence. Besides the stores, the only other night life in that area is at the Cannonball Tavern. Maybe you can pick up some more clues there?

Visit [The Galleria shops]] again and it'll displays:

You visit the bookstore and have another chat with the owner. Bob says, "I've been thinking about Jack, and I've got an idea. Jack's never around during the day, and his goons won't let you in with a weapon at night. But I bet I could sneak a small weapon into the bathroom of the restaurant during the day. Something small and completely waterproof. I could hide it in the toilet reservoir. If you can get past the guards, you could go into the bathroom and pick up the weapon."

You both agree that sounds like a good plan, but when you look over your inventory you can't find anything that seems to fit the bill.

This will give the following message to your journal:

You've seen enough to feel confident that the owner of the pizza place, John Steele, more commonly known as Big J. or Jack, is responsible for some sort of neighborhood extortion. The owner of Bob's Bookstore has offered his assistance in sneaking a weapon into the bathroom of Jax 'Za. Now you've just got to find something suitable.

The next times you visit [The Galleria shops]] it'll display one off:

On the way through the galleria you stop to help a man who trips and falls nearly in front of you. As you help him to his feet, alcohol fumes wash over you--he's clearly three sheets to the wind, maybe four or five sheets even.

"I've seen the man you're looking for", he slurs. "Big J. Huge. Prolly eight feet tall. With a big, hollow laugh. You better watch out, or you just might find him." Then the man staggers away without so much as a thanks.

or

You stop by the bookstore and say hi to the owner. He checks to see if you've got anything that might be useful to use against Jack, but the two of you can't think of anything.

4.At this point you can go directly to step 6, or do the following non-mandatory steps to ease advancement: Patrol the Cannonball Tavern again until you get steel knuckles from one of two ways

  • A Noggin Scratcher which will occur after many turns spent there to give you the steel knuckles.
  • Shall We Play A Game? - a choice adventure, choose "Look around a little harder for a fight", win the fight and get lucky with the drop chance.

Getting the Steel Knuckles puts the following message in your journal:

You've seen enough to feel confident that the owner of the pizza place, John Steele, more commonly known as Big J. or Jack, is responsible for some sort of neighborhood extortion. The owner of Bob's Bookstore has offered his assistance in sneaking a weapon into the bathroom of Jax 'Za. You picked up some steel knuckles from the Cannonball that would probably work. Maybe you should go see Bob again?

5. visit The Galleria shops again to get:

You visit the bookstore and have another chat with the owner. Bob says, "I've been thinking about Jack, and I've got an idea. Jack's never around during the day, and his goons won't let you in with a weapon at night. But I bet I could sneak a small weapon into the bathroom of the restaurant during the day. Something small and completely waterproof. I could hide it in the toilet reservoir. If you can get past the guards, you could go into the bathroom and pick up the weapon."

The bookstore owner looks over your collection of weapons. "Hmm," he says, fingering the steel knuckles, "I think these might work. I'll sneak them over as soon as I can." He takes your steel knuckles and tucks them in a pocket as you head back out into the street.

This will change the journal message to:

You've seen enough to feel confident that the owner of the pizza place, John Steele, more commonly known as Big J. or Jack, is responsible for some sort of neighborhood extortion, and it's time to teach him a lesson. Bob already took the steel knuckles from you and hid them in the pizza parlor bathroom. All you have to do is get in there after the shop is closed for the night.

6. After 11:05, un-equip your weapon, go to Jax 'Za and enter John Steele in the box. You can then either "Visit the Bathroom" first, and then "Go to the Office", which yields very dazed John Steele or go directly to office which yields the much tougher Big Bad John Steele. Defeat him to get the following message in your journal:

You have had your showdown with John Steele and taught him a lesson. The Galleria shops ought to be free from his meddling now. You probably ought to let Rand know what you've been up to, and see if he can have Steele arrested.

'Or, if you haven't finished the Like a Super Neighbor quest yet:

You have had your showdown with John Steele and taught him a lesson. The Galleria shops ought to be free from his meddling now. If you ever make friends with anyone in the police department, it might be a good topic of conversation. In the meantime, maybe you ought to follow up on your hunches in the Like a Super Neighbor entry above. Hint, hint.

7. Visit the Twilight Police Department to conclude the quest and talk to Rand:

You catch Rand at the office and fill him in on your exploits regarding John Steele and the Galleria shops. He congratulates you on your good work but doesn't seem nearly as excited about the experience as you are. When you ask if he can arrest Steele, Rand just shakes his head. "Fraid not, kid. I'm glad you showed him up, but you don't have anything you can use as legal evidence. I'm sure he was guilty, but in a legal sense you don't have any reliable proof. In fact, if he wanted to, he could probably sue you for assault, and you'd be the bad guy in the case."

"Really?" you ask. "I hadn't even thought about that."

Rand nods. "Yeah, you've got to be careful, or you're going to end up making as many enemies with the law enforcers as with the criminals."

You say, "But at least that neighborhood is safe now, right?"

Rand snorts, and starts to laugh, until he realizes you were being serious. "For a few days, maybe. But Steele's just a small fry. Some guy running extortion in a few blocks of a small neighborhood? He may have been pretty efficient at keeping things quiet, but there isn't a fraction of a chance that he could have held the neighborhood if someone above him hadn't let him keep the territory. There's a crime syndicate that controls most of the city. Steele isn't even a bit player in that organization. He's a flea that lives on a rat that eats the crumbs that the syndicate drops now and then. There's a dozen parasites just like him living on your city block, waiting to take his place."

"Huh. Wow. I hadn't even thought about that. So the whole thing was basically pointless?"

"Aww, don't be too hard on yourself, kid. You did a good thing. A bunch of people are better off than they used to be. That's not a bad start at all."

The following message is added to the Completed Quests section of your journal:

You successfully tracked down a local criminal, John Steele, and taught him a lesson. The good news is that neighborhood is free of him. The bad news is you've come to realize he was just one extremely small extension of an extremely large crime syndicate.

Rewards

  • 150 XP
  • 400 chips