Difference between revisions of "Throwing star - magnetar"
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− | {{needsspading| | + | {{needsspading|chance of outcome}} |
{{item | {{item | ||
|descid=8382949 | |descid=8382949 | ||
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|combat=yes | |combat=yes | ||
|obtain=Use [[exotic throwing stars gift set]] | |obtain=Use [[exotic throwing stars gift set]] | ||
− | |combatuse=With a flick of your wrist, you embed the magnetar in the floor directly at your opponent's feet. What at first appears to be a near miss turns into a direct hit as the uber-powerful magnet draws several pounds of electromagnetically charged items directly into it. Your opponent takes {{col|electric| | + | |combatuse=With a flick of your wrist, you embed the magnetar in the floor directly at your opponent's feet. What at first appears to be a near miss turns into a direct hit as the uber-powerful magnet draws several pounds of electromagnetically charged items directly into it. Your opponent takes {{col|electric|X damage}}. |
:''sometimes, in addition:'' | :''sometimes, in addition:'' | ||
Line 48: | Line 48: | ||
''or, less frequently:'' | ''or, less frequently:'' | ||
− | You hurl the magnetar at the | + | You hurl the magnetar at the <foe>. A moving magnetic field produces an electric field, and this is a ''very'' powerful magnet, and it's moving very fast. Within moments the air is filled with electricity, some of which shocks your opponent for {{col|electric|X damage}}. |
− | : '' | + | : ''If you don't have [[Electric with Excitement]] active, in addition:'' |
: Some of the electricity in the air rubs off on you, too. Not enough to hurt, just enough to add a little sparkle, if you will, to your perspective. You gain an effect: '''[[Electric with Excitement]]'''. (Added for 35 minutes.) | : Some of the electricity in the air rubs off on you, too. Not enough to hurt, just enough to add a little sparkle, if you will, to your perspective. You gain an effect: '''[[Electric with Excitement]]'''. (Added for 35 minutes.) | ||
+ | |||
+ | ''If used more times than you can:'' | ||
+ | |||
+ | You've already used that star as many times as you can. | ||
|ench=Can be used once per turn.<br> | |ench=Can be used once per turn.<br> | ||
Is not consumed by use.}} | Is not consumed by use.}} | ||
==Notes== | ==Notes== | ||
+ | * {{col|electric|X}} is between 5*Level and 7*Level, up to 50-70. | ||
* You can use this item once per turn for each of these you have. | * You can use this item once per turn for each of these you have. | ||
+ | * When the first option occurs, an item will be gained about {{Statrate|256|158}} of the times. | ||
+ | * The second option occurs about {{statrate|283|27}} of the times. | ||
==References== | ==References== | ||
* A {{wikipedia|magnetar}} is a type of neutron star with an extremely powerful magnetic field. | * A {{wikipedia|magnetar}} is a type of neutron star with an extremely powerful magnetic field. | ||
* The description refers to the {{wikipedia|Transformers}} universe, in which the good robots Autobots fight the evil robots Decepticons. | * The description refers to the {{wikipedia|Transformers}} universe, in which the good robots Autobots fight the evil robots Decepticons. | ||
− | * {{wikipedia|Polyisocyanurate}}, also | + | * {{wikipedia|Polyisocyanurate}}, also referred to as PIR (rather than PIC), is a polymer. |
[[Category:Color]] | [[Category:Color]] |
Latest revision as of 20:03, 1 May 2013
This page contains some non specific data which NEEDS SPADING: chance of outcome |
throwing star - magnetar
Plural: throwing stars - magnetar
Magnetar was the name of a leader of a group of evil robots, the Metalloids, locked in a battle with some good robots, the Plasticams, whose leader was named Polyisocyanurate. In episode five of the tv show, Pee-Aye-Cee and Magnetar have a showdown on the surface of a burned out brown dwarf and, um, what's that?
Comes from September 2009 Item of the Month
Miscellaneous Item
Item cannot be auto-sold
Combat Usable
Can be used once per turn.
Is not consumed by use.
How Obtained
Use exotic throwing stars gift set
With a flick of your wrist, you embed the magnetar in the floor directly at your opponent's feet. What at first appears to be a near miss turns into a direct hit as the uber-powerful magnet draws several pounds of electromagnetically charged items directly into it. Your opponent takes X damage.
- sometimes, in addition:
- You pick up one of the smaller items as skitters across the floor toward the magnet.
- You got an item: badly bent knife
- or
- You got an item: dark arts
- or
- You got an item: hammer
- or
- You got an item: hedge slammer
- or
- You got an item: mangled data plate
- or
- You got an item: metal-rimmed frisbee
- or
- You got an item: pocket laser
or, less frequently:
You hurl the magnetar at the <foe>. A moving magnetic field produces an electric field, and this is a very powerful magnet, and it's moving very fast. Within moments the air is filled with electricity, some of which shocks your opponent for X damage.
- If you don't have Electric with Excitement active, in addition:
- Some of the electricity in the air rubs off on you, too. Not enough to hurt, just enough to add a little sparkle, if you will, to your perspective. You gain an effect: Electric with Excitement. (Added for 35 minutes.)
If used more times than you can:
You've already used that star as many times as you can.
Notes
- X is between 5*Level and 7*Level, up to 50-70.
- You can use this item once per turn for each of these you have.
- When the first option occurs, an item will be gained about (61.7% ± 6.1%) of the times.
- The second option occurs about (9.5% ± 3.5%) of the times.
References
- A magnetar is a type of neutron star with an extremely powerful magnetic field.
- The description refers to the Transformers universe, in which the good robots Autobots fight the evil robots Decepticons.
- Polyisocyanurate, also referred to as PIR (rather than PIC), is a polymer.