Difference between revisions of "Talk:Grumpy old smuggler"

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m (Data)
 
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+48%: 49/50<br>
 
+48%: 49/50<br>
 
+49%: 166/167<br>
 
+49%: 166/167<br>
+50%: 38/38
+
+50%: 500/500
  
Based on enerbun drops in the Delta. All +item stuff is from equipment. Smart money's on 50%. Will add to this later. --[[User:Jesus|Jesus]] 04:09, 14 September 2009 (UTC)
+
Based on enerbun drops in the Delta. All +item stuff is from equipment. Aaand... +50% it is. --[[User:Jesus|Jesus]] 04:12, 19 September 2009 (UTC)
  
 
== Block rate ==
 
== Block rate ==
 
Since I'm doing the drop and I'm in an area where I can get hit semi-regularly, I figure I might as well spade the block rate too. I was just going to keep track of how many times I get hit and how many times the smuggler fires (the assumption being that it only fires when the enemy ''would have'' hit). Is there any reason to believe that isn't the way to go? --[[User:Jesus|Jesus]] 03:53, 16 September 2009 (UTC)
 
Since I'm doing the drop and I'm in an area where I can get hit semi-regularly, I figure I might as well spade the block rate too. I was just going to keep track of how many times I get hit and how many times the smuggler fires (the assumption being that it only fires when the enemy ''would have'' hit). Is there any reason to believe that isn't the way to go? --[[User:Jesus|Jesus]] 03:53, 16 September 2009 (UTC)
 
: I'm 100% sure it fires even if you are not going to be hit. Try using it in the slum, it still fires, though a slum foe is going to have a very hard time hitting me. It is actually very easy to spade this. Just go against a very easy foe and keep doing a non-damaging action. The problem is finding a non-damaging action you can keep doing over and over forever. Using first-aid I quickly did 410 turns against slum foes and 101 of them were blocked. I added the data to the page, more data will make this more accurate but a 25% rate is very likely. I also did it with +25% efficiency and got 37 of 100, exactly what a 25% would suggest. I also added the 50% speculated item drop, at most it is 1% wrong. --[[User:Muhandes|Muhandes]] 09:26, 16 September 2009 (UTC)
 
: I'm 100% sure it fires even if you are not going to be hit. Try using it in the slum, it still fires, though a slum foe is going to have a very hard time hitting me. It is actually very easy to spade this. Just go against a very easy foe and keep doing a non-damaging action. The problem is finding a non-damaging action you can keep doing over and over forever. Using first-aid I quickly did 410 turns against slum foes and 101 of them were blocked. I added the data to the page, more data will make this more accurate but a 25% rate is very likely. I also did it with +25% efficiency and got 37 of 100, exactly what a 25% would suggest. I also added the 50% speculated item drop, at most it is 1% wrong. --[[User:Muhandes|Muhandes]] 09:26, 16 September 2009 (UTC)
 +
:: Adding another 336 enemy actions/90 smuggler blocks to the block data. Thanks for the heads up. --[[User:Jesus|Jesus]] 06:07, 17 September 2009 (UTC)
 +
::: Screwed up adding data before; I was keeping track of enemy actions and Smuggler fires, but was not adding them together for total actions like I should have. Stupid mistake. If you did the same thing, then it drags the block rate down to ~20%. --[[User:Jesus|Jesus]] 04:59, 18 September 2009 (UTC)
 +
:::I counted all actions. It's quite simple as I was using first aid, costing 6 PP. All I had to do was divide the amount of PP by 6 to find the number of rounds, and so I just counted how many times it blocked. --[[User:Muhandes|Muhandes]] 06:41, 18 September 2009 (UTC)
 +
:::I'm thinking my old data might be poisoned, I might have been using a model-T. Will need to double check from now on. Anyway, I'm tentatively removing my data (the 410/101) and adding 118/24. Will add more later today.--[[User:Muhandes|Muhandes]] 06:53, 18 September 2009 (UTC)

Latest revision as of 20:12, 18 September 2009

Pseudo-easter egg thingie!

You attack ... You have a critical hit!

You grin and let out a little whoop of excitement. <permakick> eyes you and says, "Great, kid. Don't get cocky." Cristiona


The "<name> attacks first. Yes, your sidekick attacks first!" line is almost certainly a reference to the "Han shot first" controversy. Anybody with the skill of good phrasing want to add that one to References? Hari Seldon

Better than the clockwork ant?

Anybody have an inkling how powerful this thing is?—The preceding unsigned comment was added by Thek3vin (talkcontribs).

Yes, at level 20 it is most definitely more than 30% (more than 1.5% * level). Current spading points at 45% or more (2.25*level) which is currently the maximum spadable rate. More info on the spading thread.--Muhandes 10:44, 22 May 2009 (UTC)
77 enerbun drops in 100 turns at the Delta suggests it's in the neighborhood of 50%. More to come. --Jesus 06:35, 13 September 2009 (UTC)

Data

Smuggler + 10% item: 0/1
+20%: 6/7
+30%: 6/7
+40%: 1/2
+45%: 15/16
+48%: 49/50
+49%: 166/167
+50%: 500/500

Based on enerbun drops in the Delta. All +item stuff is from equipment. Aaand... +50% it is. --Jesus 04:12, 19 September 2009 (UTC)

Block rate

Since I'm doing the drop and I'm in an area where I can get hit semi-regularly, I figure I might as well spade the block rate too. I was just going to keep track of how many times I get hit and how many times the smuggler fires (the assumption being that it only fires when the enemy would have hit). Is there any reason to believe that isn't the way to go? --Jesus 03:53, 16 September 2009 (UTC)

I'm 100% sure it fires even if you are not going to be hit. Try using it in the slum, it still fires, though a slum foe is going to have a very hard time hitting me. It is actually very easy to spade this. Just go against a very easy foe and keep doing a non-damaging action. The problem is finding a non-damaging action you can keep doing over and over forever. Using first-aid I quickly did 410 turns against slum foes and 101 of them were blocked. I added the data to the page, more data will make this more accurate but a 25% rate is very likely. I also did it with +25% efficiency and got 37 of 100, exactly what a 25% would suggest. I also added the 50% speculated item drop, at most it is 1% wrong. --Muhandes 09:26, 16 September 2009 (UTC)
Adding another 336 enemy actions/90 smuggler blocks to the block data. Thanks for the heads up. --Jesus 06:07, 17 September 2009 (UTC)
Screwed up adding data before; I was keeping track of enemy actions and Smuggler fires, but was not adding them together for total actions like I should have. Stupid mistake. If you did the same thing, then it drags the block rate down to ~20%. --Jesus 04:59, 18 September 2009 (UTC)
I counted all actions. It's quite simple as I was using first aid, costing 6 PP. All I had to do was divide the amount of PP by 6 to find the number of rounds, and so I just counted how many times it blocked. --Muhandes 06:41, 18 September 2009 (UTC)
I'm thinking my old data might be poisoned, I might have been using a model-T. Will need to double check from now on. Anyway, I'm tentatively removing my data (the 410/101) and adding 118/24. Will add more later today.--Muhandes 06:53, 18 September 2009 (UTC)